Update tutorials: Rename Transform to Transform3D (#5603)

This commit is contained in:
Markus Sauermann
2022-02-14 13:27:37 +01:00
committed by GitHub
parent 332401aac8
commit aaf6b3e504
9 changed files with 10 additions and 10 deletions

View File

@@ -70,7 +70,7 @@ efficient for millions of objects, but for a few thousands, GDScript should be f
# Set the transform of the instances.
for i in multimesh.visible_instance_count:
multimesh.set_instance_transform(i, Transform(Basis(), Vector3(i * 20, 0, 0)))
multimesh.set_instance_transform(i, Transform3D(Basis(), Vector3(i * 20, 0, 0)))
.. code-tab:: csharp C#
@@ -95,7 +95,7 @@ efficient for millions of objects, but for a few thousands, GDScript should be f
// Set the transform of the instances.
for (int i = 0; i < Multimesh.VisibleInstanceCount; i++)
{
Multimesh.SetInstanceTransform(i, new Transform(Basis.Identity, new Vector3(i * 20, 0, 0)));
Multimesh.SetInstanceTransform(i, new Transform3D(Basis.Identity, new Vector3(i * 20, 0, 0)));
}
}
}