diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index fce49061d..f766a3215 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -121,7 +121,7 @@ Let's try this. Double-click ``ball.tscn`` in the FileSystem to open it. .. image:: img/instancing_ball_scene_open.webp -Select the Ball node. In the Inspector on the right, click on the PhysicsMaterial +Select the Ball node. In the Inspector on the right, click on the PhysicsMaterial property to expand it. .. image:: img/instancing_physics_material_expand.webp @@ -156,14 +156,17 @@ property to the value in the saved scene. Rerun the game and notice how this ball now falls much faster than the others. -.. note:: You may notice you are unable to change the values of the ``PhysicsMaterial`` - of the ball. This is because ``PhysicsMaterial`` is a resource, and needs - to be made unique before you can edit it in a scene that is linking to its - original scene. To make a resource unique for one instance, right-click on - it in the Inspector and click Make Unique in the contextual menu. +.. note:: - Resources are another essential building block of Godot games we will - cover in a later lesson. + You may notice you are unable to change the values of the PhysicsMaterial + of the ball. This is because PhysicsMaterial is a *resource*, and needs + to be made unique before you can edit it in a scene that is linking to its + original scene. To make a resource unique for one instance, right-click on + the **Physics Material** property in the Inspector and click **Make Unique** + in the context menu. + + Resources are another essential building block of Godot games we will cover + in a later lesson. Scene instances as a design language ------------------------------------