mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
fix typo in multiple files (#8291)
* fix typo in multiple files * Updated as per suggestions
This commit is contained in:
@@ -22,7 +22,7 @@ Rule description
|
||||
|
||||
When a generic type parameter is annotated with the ``[MustBeVariant]`` attribute,
|
||||
the generic type is required to be a Variant-compatible type. When the type used
|
||||
is also a generic type, this generic type must be annoted with the ``[MustBeVariant]``
|
||||
is also a generic type, this generic type must be annotated with the ``[MustBeVariant]``
|
||||
attribute as well. For example, the generic ``Godot.Collections.Array<T>`` type
|
||||
only supports items of a type that can be converted to Variant, a generic type
|
||||
can be specified if it's properly annotated.
|
||||
|
||||
@@ -22,7 +22,7 @@ Godot API for C#
|
||||
----------------
|
||||
|
||||
As a general purpose game engine Godot offers some high-level features as a part
|
||||
of its API. Articles below explain how these features intergrate into C# and how
|
||||
of its API. Articles below explain how these features integrate into C# and how
|
||||
C# API may be different from GDScript.
|
||||
|
||||
.. toctree::
|
||||
|
||||
Reference in New Issue
Block a user