diff --git a/getting_started/introduction/first_look_at_the_editor.rst b/getting_started/introduction/first_look_at_the_editor.rst index ae01d65eb..299eede21 100644 --- a/getting_started/introduction/first_look_at_the_editor.rst +++ b/getting_started/introduction/first_look_at_the_editor.rst @@ -54,7 +54,8 @@ Let's look at its main areas: .. image:: img/editor_intro_editor_empty.webp By default, along the window's top edge, it features **main menu** on the left, **workspace** switching -buttons in the center (active workspace is highlighted), and **playtest** buttons on the right: +buttons in the center (active workspace is highlighted), and **playtest** buttons and the +**Movie Maker Mode** toggle on the right: .. image:: img/editor_intro_top_menus.webp @@ -78,7 +79,7 @@ Below is the 3D one: .. image:: img/editor_intro_toolbar_3d.webp -.. seealso:: To learn more on workspaces, read :ref:`doc_intro_to_the_editor_interface_four_screens`. +.. seealso:: To learn more on workspaces, read :ref:`doc_intro_to_the_editor_interface_five_screens`. .. seealso:: To learn more on the 3D viewport and 3D in general, read :ref:`doc_introduction_to_3d`. @@ -115,13 +116,13 @@ When you click on one, it expands vertically. Below, you can see the animation e Bottom panels can also be shown or hidden using the shortcuts defined in **Editor Settings > Shortcuts**, under the **Bottom Panels** category. -.. _doc_intro_to_the_editor_interface_four_screens: +.. _doc_intro_to_the_editor_interface_five_screens: -The four main screens +The five main screens --------------------- -There are four main screen buttons centered at the top of the editor: -2D, 3D, Script, and Asset Library. +There are five main screen buttons centered at the top of the editor: +2D, 3D, Script, Game and Asset Library. You'll use the **2D screen** for all types of games. In addition to 2D games, the 2D screen is where you'll build your interfaces. @@ -136,6 +137,13 @@ In the **3D screen**, you can work with meshes, lights, and design levels for .. note:: Read :ref:`doc_introduction_to_3d` for more detail about the **3D main screen**. +The **Game screen** is where your project will appear when running it from +the editor. You can go through your project to test it, and pause it and +adjust it in real time. Note that this is for testing how adjustments would +work, any changes made here are not saved when the game stops running. + +.. image:: img/editor_intro_workspace_game.webp + The **Script screen** is a complete code editor with a debugger, rich auto-completion, and built-in code reference. diff --git a/getting_started/introduction/img/editor_intro_3d_viewport.webp b/getting_started/introduction/img/editor_intro_3d_viewport.webp index 7e5e0bdfd..6cf92303f 100644 Binary files a/getting_started/introduction/img/editor_intro_3d_viewport.webp and b/getting_started/introduction/img/editor_intro_3d_viewport.webp differ diff --git a/getting_started/introduction/img/editor_intro_bottom_panel_animation.webp b/getting_started/introduction/img/editor_intro_bottom_panel_animation.webp index 62f51ca70..3f6c948ac 100644 Binary files a/getting_started/introduction/img/editor_intro_bottom_panel_animation.webp and b/getting_started/introduction/img/editor_intro_bottom_panel_animation.webp differ diff 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