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classref: Sync with current master branch (7b1ed52)
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@@ -9418,9 +9418,13 @@ During each physics tick, Godot will multiply the linear velocity of RigidBodies
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Sets which physics engine to use for 2D physics.
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"DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
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\ **DEFAULT** is currently equivalent to **GodotPhysics2D**, but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
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"Dummy" is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
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\ **GodotPhysics2D** is Godot's internal 2D physics engine.
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\ **Dummy** is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
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Third-party extensions and modules can add other physics engines to select with this setting.
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.. rst-class:: classref-item-separator
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@@ -9656,9 +9660,15 @@ During each physics tick, Godot will multiply the linear velocity of RigidBodies
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Sets which physics engine to use for 3D physics.
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"DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
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\ **DEFAULT** is currently equivalent to **GodotPhysics3D**, but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
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"Dummy" is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
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\ **GodotPhysics3D** is Godot's internal 3D physics engine.
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\ **Jolt Physics** is an alternative physics engine that is generally faster and more reliable than **GodotPhysics3D**. As it was recently implemented, it is currently considered experimental and its behavior may change in future releases.
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\ **Dummy** is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
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Third-party extensions and modules can add other physics engines to select with this setting.
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.. rst-class:: classref-item-separator
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@@ -13110,6 +13120,8 @@ Loads the contents of the .pck or .zip file specified by ``pack`` into the resou
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\ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
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\ **Note:** :ref:`DirAccess<class_DirAccess>` will not show changes made to the contents of ``res://`` after calling this function.
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.. rst-class:: classref-item-separator
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----
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