classref: Sync with current master branch (7b1ed52)

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Godot Organization
2025-01-18 03:20:33 +00:00
parent 2062dff926
commit a840bd2cc7
37 changed files with 2338 additions and 89 deletions

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@@ -9418,9 +9418,13 @@ During each physics tick, Godot will multiply the linear velocity of RigidBodies
Sets which physics engine to use for 2D physics.
"DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
\ **DEFAULT** is currently equivalent to **GodotPhysics2D**, but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
"Dummy" is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
\ **GodotPhysics2D** is Godot's internal 2D physics engine.
\ **Dummy** is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
Third-party extensions and modules can add other physics engines to select with this setting.
.. rst-class:: classref-item-separator
@@ -9656,9 +9660,15 @@ During each physics tick, Godot will multiply the linear velocity of RigidBodies
Sets which physics engine to use for 3D physics.
"DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
\ **DEFAULT** is currently equivalent to **GodotPhysics3D**, but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
"Dummy" is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
\ **GodotPhysics3D** is Godot's internal 3D physics engine.
\ **Jolt Physics** is an alternative physics engine that is generally faster and more reliable than **GodotPhysics3D**. As it was recently implemented, it is currently considered experimental and its behavior may change in future releases.
\ **Dummy** is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
Third-party extensions and modules can add other physics engines to select with this setting.
.. rst-class:: classref-item-separator
@@ -13110,6 +13120,8 @@ Loads the contents of the .pck or .zip file specified by ``pack`` into the resou
\ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
\ **Note:** :ref:`DirAccess<class_DirAccess>` will not show changes made to the contents of ``res://`` after calling this function.
.. rst-class:: classref-item-separator
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