From a819cb9d459f3eacbbf96dbca4c87ca7010a3161 Mon Sep 17 00:00:00 2001 From: Enhex Date: Fri, 27 Dec 2019 21:33:21 +0200 Subject: [PATCH] fixed variable name --- tutorials/networking/high_level_multiplayer.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index 1fe1f915d..9eaadb420 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -199,7 +199,7 @@ Let's get back to the lobby. Imagine that each player that connects to the serve func _player_connected(id): # Called on both clients and server when a peer connects. Send my info to it. - rpc_id(id, "register_player", player_name) + rpc_id(id, "register_player", my_info) func _player_disconnected(id): player_info.erase(id) # Erase player from info.