classref: Sync with current master branch (03e6fbb)

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Godot Organization
2024-05-04 03:20:12 +00:00
parent 4d925dd274
commit a7e99ea017
43 changed files with 4431 additions and 531 deletions

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@@ -507,6 +507,8 @@ Methods
+----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>`\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| |
+----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_render_thread<class_RenderingServer_method_is_on_render_thread>`\ (\ ) |
+----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`light_directional_set_blend_splits<class_RenderingServer_method_light_directional_set_blend_splits>`\ (\ light\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
+----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`light_directional_set_shadow_mode<class_RenderingServer_method_light_directional_set_shadow_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>`\ ) |
@@ -8564,6 +8566,18 @@ Returns an array of object IDs intersecting with the provided 3D ray. Only 3D no
----
.. _class_RenderingServer_method_is_on_render_thread:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_on_render_thread**\ (\ )
Returns ``true`` if our code is currently executing on the rendering thread.
.. rst-class:: classref-item-separator
----
.. _class_RenderingServer_method_light_directional_set_blend_splits:
.. rst-class:: classref-method