classref: Sync with current master branch (03e6fbb)

This commit is contained in:
Godot Organization
2024-05-04 03:20:12 +00:00
parent 4d925dd274
commit a7e99ea017
43 changed files with 4431 additions and 531 deletions

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@@ -1599,6 +1599,8 @@ Properties
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_interaction_profile<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>` | ``false`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``true`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
@@ -2074,7 +2076,7 @@ This setting can be overridden using the ``--frame-delay <ms;>`` command line ar
:ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
If ``true``, enables low-processor usage mode. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
.. rst-class:: classref-item-separator
@@ -11711,6 +11713,18 @@ Specify whether to enable eye tracking for this project. Depending on the platfo
----
.. _class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **xr/openxr/extensions/hand_interaction_profile** = ``false``
If true the hand interaction profile extension will be activated if supported by the platform.
.. rst-class:: classref-item-separator
----
.. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
.. rst-class:: classref-property