Stop referring to GDExtension as experimental

This commit is contained in:
David Snopek
2025-04-01 14:29:50 -05:00
parent 8db2f3ed62
commit a7815c997e
3 changed files with 8 additions and 21 deletions

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@@ -53,14 +53,12 @@ of Godot. GDExtensions will not work in older versions of Godot (only Godot 4 an
to work with Godot's ``master`` branch.
.. warning::
Our long-term goal is that GDExtensions targeting an earlier version of Godot will work
in later minor versions, but not vice-versa. For example, a GDExtension targeting Godot 4.1
should work just fine in Godot 4.2, but one targeting Godot 4.2 won't work in Godot 4.1.
GDExtensions targeting an earlier version of Godot should work in later
minor versions, but not vice-versa. For example, a GDExtension targeting Godot 4.2
should work just fine in Godot 4.3, but one targeting Godot 4.3 won't work in Godot 4.2.
However, GDExtension is currently *experimental*, which means that we may break compatibility
in order to fix major bugs or include critical features. For example, GDExtensions created
for Godot 4.0 aren't compatible with Godot 4.1
(see :ref:`updating_your_gdextension_for_godot_4_1`).
There is one exception to this: extensions targeting Godot 4.0 will **not** work with
Godot 4.1 and later (see :ref:`updating_your_gdextension_for_godot_4_1`).
If you are versioning your project using Git, it is recommended to add it as
a Git submodule: