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@@ -14,30 +14,44 @@ VisualShaderNodeTexture2DArray
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A 2D texture uniform array to be used within the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Translated to ``uniform sampler2DArray`` in the shader language.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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+---------------------------------------------+-----------------------------------------------------------------------------------+
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| :ref:`Texture2DArray<class_Texture2DArray>` | :ref:`texture_array<class_VisualShaderNodeTexture2DArray_property_texture_array>` |
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+---------------------------------------------+-----------------------------------------------------------------------------------+
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.. table::
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:widths: auto
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+---------------------------------------------+-----------------------------------------------------------------------------------+
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| :ref:`Texture2DArray<class_Texture2DArray>` | :ref:`texture_array<class_VisualShaderNodeTexture2DArray_property_texture_array>` |
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+---------------------------------------------+-----------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeTexture2DArray_property_texture_array:
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- :ref:`Texture2DArray<class_Texture2DArray>` **texture_array**
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.. rst-class:: classref-property
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+----------+--------------------------+
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| *Setter* | set_texture_array(value) |
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+----------+--------------------------+
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| *Getter* | get_texture_array() |
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+----------+--------------------------+
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:ref:`Texture2DArray<class_Texture2DArray>` **texture_array**
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.. rst-class:: classref-property-setget
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- void **set_texture_array** **(** :ref:`Texture2DArray<class_Texture2DArray>` value **)**
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- :ref:`Texture2DArray<class_Texture2DArray>` **get_texture_array** **(** **)**
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A source texture array. Used if :ref:`VisualShaderNodeSample3D.source<class_VisualShaderNodeSample3D_property_source>` is set to :ref:`VisualShaderNodeSample3D.SOURCE_TEXTURE<class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE>`.
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