classref: Sync with current master branch (f87858a8f)

This commit is contained in:
Yuri Sizov
2022-12-05 20:38:58 +03:00
parent 913ff5e602
commit a7745c4cc4
843 changed files with 158186 additions and 80821 deletions

View File

@@ -14,6 +14,8 @@ TouchScreenButton
Button for touch screen devices for gameplay use.
.. rst-class:: classref-introduction-group
Description
-----------
@@ -23,213 +25,280 @@ This node inherits from :ref:`Node2D<class_Node2D>`. Unlike with :ref:`Control<c
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
.. rst-class:: classref-reftable-group
Properties
----------
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`String<class_String>` | :ref:`action<class_TouchScreenButton_property_action>` | ``""`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`BitMap<class_BitMap>` | :ref:`bitmask<class_TouchScreenButton_property_bitmask>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`passby_press<class_TouchScreenButton_property_passby_press>` | ``false`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_TouchScreenButton_property_shape>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`shape_centered<class_TouchScreenButton_property_shape_centered>` | ``true`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`shape_visible<class_TouchScreenButton_property_shape_visible>` | ``true`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_normal<class_TouchScreenButton_property_texture_normal>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_pressed<class_TouchScreenButton_property_texture_pressed>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` | :ref:`visibility_mode<class_TouchScreenButton_property_visibility_mode>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
.. table::
:widths: auto
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`String<class_String>` | :ref:`action<class_TouchScreenButton_property_action>` | ``""`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`BitMap<class_BitMap>` | :ref:`bitmask<class_TouchScreenButton_property_bitmask>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`passby_press<class_TouchScreenButton_property_passby_press>` | ``false`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_TouchScreenButton_property_shape>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`shape_centered<class_TouchScreenButton_property_shape_centered>` | ``true`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`shape_visible<class_TouchScreenButton_property_shape_visible>` | ``true`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_normal<class_TouchScreenButton_property_texture_normal>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_pressed<class_TouchScreenButton_property_texture_pressed>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` | :ref:`visibility_mode<class_TouchScreenButton_property_visibility_mode>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
Methods
-------
+-------------------------+----------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>` **(** **)** |const| |
+-------------------------+----------------------------------------------------------------------------------+
.. table::
:widths: auto
+-------------------------+----------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>` **(** **)** |const| |
+-------------------------+----------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_TouchScreenButton_signal_pressed:
- **pressed** **(** **)**
.. rst-class:: classref-signal
**pressed** **(** **)**
Emitted when the button is pressed (down).
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_signal_released:
- **released** **(** **)**
.. rst-class:: classref-signal
**released** **(** **)**
Emitted when the button is released (up).
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_TouchScreenButton_VisibilityMode:
.. _class_TouchScreenButton_constant_VISIBILITY_ALWAYS:
.. _class_TouchScreenButton_constant_VISIBILITY_TOUCHSCREEN_ONLY:
.. rst-class:: classref-enumeration
enum **VisibilityMode**:
- **VISIBILITY_ALWAYS** = **0** --- Always visible.
.. _class_TouchScreenButton_constant_VISIBILITY_ALWAYS:
- **VISIBILITY_TOUCHSCREEN_ONLY** = **1** --- Visible on touch screens only.
.. rst-class:: classref-enumeration-constant
:ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **VISIBILITY_ALWAYS** = ``0``
Always visible.
.. _class_TouchScreenButton_constant_VISIBILITY_TOUCHSCREEN_ONLY:
.. rst-class:: classref-enumeration-constant
:ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **VISIBILITY_TOUCHSCREEN_ONLY** = ``1``
Visible on touch screens only.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_TouchScreenButton_property_action:
- :ref:`String<class_String>` **action**
.. rst-class:: classref-property
+-----------+-------------------+
| *Default* | ``""`` |
+-----------+-------------------+
| *Setter* | set_action(value) |
+-----------+-------------------+
| *Getter* | get_action() |
+-----------+-------------------+
:ref:`String<class_String>` **action** = ``""``
.. rst-class:: classref-property-setget
- void **set_action** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_action** **(** **)**
The button's action. Actions can be handled with :ref:`InputEventAction<class_InputEventAction>`.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_bitmask:
- :ref:`BitMap<class_BitMap>` **bitmask**
.. rst-class:: classref-property
+----------+--------------------+
| *Setter* | set_bitmask(value) |
+----------+--------------------+
| *Getter* | get_bitmask() |
+----------+--------------------+
:ref:`BitMap<class_BitMap>` **bitmask**
.. rst-class:: classref-property-setget
- void **set_bitmask** **(** :ref:`BitMap<class_BitMap>` value **)**
- :ref:`BitMap<class_BitMap>` **get_bitmask** **(** **)**
The button's bitmask.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_passby_press:
- :ref:`bool<class_bool>` **passby_press**
.. rst-class:: classref-property
+-----------+---------------------------+
| *Default* | ``false`` |
+-----------+---------------------------+
| *Setter* | set_passby_press(value) |
+-----------+---------------------------+
| *Getter* | is_passby_press_enabled() |
+-----------+---------------------------+
:ref:`bool<class_bool>` **passby_press** = ``false``
.. rst-class:: classref-property-setget
- void **set_passby_press** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_passby_press_enabled** **(** **)**
If ``true``, the :ref:`pressed<class_TouchScreenButton_signal_pressed>` and :ref:`released<class_TouchScreenButton_signal_released>` signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
\ **Note:** This is a "pass-by" (not "bypass") press mode.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_shape:
- :ref:`Shape2D<class_Shape2D>` **shape**
.. rst-class:: classref-property
+----------+------------------+
| *Setter* | set_shape(value) |
+----------+------------------+
| *Getter* | get_shape() |
+----------+------------------+
:ref:`Shape2D<class_Shape2D>` **shape**
.. rst-class:: classref-property-setget
- void **set_shape** **(** :ref:`Shape2D<class_Shape2D>` value **)**
- :ref:`Shape2D<class_Shape2D>` **get_shape** **(** **)**
The button's shape.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_shape_centered:
- :ref:`bool<class_bool>` **shape_centered**
.. rst-class:: classref-property
+-----------+---------------------------+
| *Default* | ``true`` |
+-----------+---------------------------+
| *Setter* | set_shape_centered(value) |
+-----------+---------------------------+
| *Getter* | is_shape_centered() |
+-----------+---------------------------+
:ref:`bool<class_bool>` **shape_centered** = ``true``
.. rst-class:: classref-property-setget
- void **set_shape_centered** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_shape_centered** **(** **)**
If ``true``, the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_shape_visible:
- :ref:`bool<class_bool>` **shape_visible**
.. rst-class:: classref-property
+-----------+--------------------------+
| *Default* | ``true`` |
+-----------+--------------------------+
| *Setter* | set_shape_visible(value) |
+-----------+--------------------------+
| *Getter* | is_shape_visible() |
+-----------+--------------------------+
:ref:`bool<class_bool>` **shape_visible** = ``true``
.. rst-class:: classref-property-setget
- void **set_shape_visible** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_shape_visible** **(** **)**
If ``true``, the button's shape is visible in the editor.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_texture_normal:
- :ref:`Texture2D<class_Texture2D>` **texture_normal**
.. rst-class:: classref-property
+----------+---------------------------+
| *Setter* | set_texture_normal(value) |
+----------+---------------------------+
| *Getter* | get_texture_normal() |
+----------+---------------------------+
:ref:`Texture2D<class_Texture2D>` **texture_normal**
.. rst-class:: classref-property-setget
- void **set_texture_normal** **(** :ref:`Texture2D<class_Texture2D>` value **)**
- :ref:`Texture2D<class_Texture2D>` **get_texture_normal** **(** **)**
The button's texture for the normal state.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_texture_pressed:
- :ref:`Texture2D<class_Texture2D>` **texture_pressed**
.. rst-class:: classref-property
+----------+----------------------------+
| *Setter* | set_texture_pressed(value) |
+----------+----------------------------+
| *Getter* | get_texture_pressed() |
+----------+----------------------------+
:ref:`Texture2D<class_Texture2D>` **texture_pressed**
.. rst-class:: classref-property-setget
- void **set_texture_pressed** **(** :ref:`Texture2D<class_Texture2D>` value **)**
- :ref:`Texture2D<class_Texture2D>` **get_texture_pressed** **(** **)**
The button's texture for the pressed state.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_visibility_mode:
- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **visibility_mode**
.. rst-class:: classref-property
+-----------+----------------------------+
| *Default* | ``0`` |
+-----------+----------------------------+
| *Setter* | set_visibility_mode(value) |
+-----------+----------------------------+
| *Getter* | get_visibility_mode() |
+-----------+----------------------------+
:ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **visibility_mode** = ``0``
.. rst-class:: classref-property-setget
- void **set_visibility_mode** **(** :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` value **)**
- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **get_visibility_mode** **(** **)**
The button's visibility mode. See :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` for possible values.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_TouchScreenButton_method_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** |const|
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_pressed** **(** **)** |const|
Returns ``true`` if this button is currently pressed.