classref: Sync with current master branch (f87858a8f)

This commit is contained in:
Yuri Sizov
2022-12-05 20:38:58 +03:00
parent 913ff5e602
commit a7745c4cc4
843 changed files with 158186 additions and 80821 deletions

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@@ -14,36 +14,55 @@ PhysicsServer2DManager
Manager for 2D physics server implementations.
.. rst-class:: classref-introduction-group
Description
-----------
``PhysicsServer2DManager`` is the API for registering :ref:`PhysicsServer2D<class_PhysicsServer2D>` implementations, and for setting the default implementation.
**PhysicsServer2DManager** is the API for registering :ref:`PhysicsServer2D<class_PhysicsServer2D>` implementations, and for setting the default implementation.
\ **Note:** It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
.. rst-class:: classref-reftable-group
Methods
-------
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`register_server<class_PhysicsServer2DManager_method_register_server>` **(** :ref:`String<class_String>` name, :ref:`Callable<class_Callable>` create_callback **)** |
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_default_server<class_PhysicsServer2DManager_method_set_default_server>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` priority **)** |
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. table::
:widths: auto
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`register_server<class_PhysicsServer2DManager_method_register_server>` **(** :ref:`String<class_String>` name, :ref:`Callable<class_Callable>` create_callback **)** |
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_default_server<class_PhysicsServer2DManager_method_set_default_server>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` priority **)** |
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_PhysicsServer2DManager_method_register_server:
- void **register_server** **(** :ref:`String<class_String>` name, :ref:`Callable<class_Callable>` create_callback **)**
.. rst-class:: classref-method
void **register_server** **(** :ref:`String<class_String>` name, :ref:`Callable<class_Callable>` create_callback **)**
Register a :ref:`PhysicsServer2D<class_PhysicsServer2D>` implementation by passing a ``name`` and a :ref:`Callable<class_Callable>` that returns a :ref:`PhysicsServer2D<class_PhysicsServer2D>` object.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsServer2DManager_method_set_default_server:
- void **set_default_server** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` priority **)**
.. rst-class:: classref-method
void **set_default_server** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` priority **)**
Set the default :ref:`PhysicsServer2D<class_PhysicsServer2D>` implementation to the one identified by ``name``, if ``priority`` is greater than the priority of the current default implementation.