classref: Sync with current master branch (f87858a8f)

This commit is contained in:
Yuri Sizov
2022-12-05 20:38:58 +03:00
parent 913ff5e602
commit a7745c4cc4
843 changed files with 158186 additions and 80821 deletions

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@@ -16,11 +16,15 @@ Material
Abstract base :ref:`Resource<class_Resource>` for coloring and shading geometry.
.. rst-class:: classref-introduction-group
Description
-----------
Material is a base :ref:`Resource<class_Resource>` used for coloring and shading geometry. All materials inherit from it and almost all :ref:`VisualInstance3D<class_VisualInstance3D>` derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
.. rst-class:: classref-introduction-group
Tutorials
---------
@@ -28,69 +32,103 @@ Tutorials
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
.. rst-class:: classref-reftable-group
Properties
----------
+---------------------------------+-----------------------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`next_pass<class_Material_property_next_pass>` |
+---------------------------------+-----------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`render_priority<class_Material_property_render_priority>` |
+---------------------------------+-----------------------------------------------------------------+
.. table::
:widths: auto
+---------------------------------+-----------------------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`next_pass<class_Material_property_next_pass>` |
+---------------------------------+-----------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`render_priority<class_Material_property_render_priority>` |
+---------------------------------+-----------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Methods
-------
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_can_do_next_pass<class_Material_method__can_do_next_pass>` **(** **)** |virtual| |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_can_use_render_priority<class_Material_method__can_use_render_priority>` **(** **)** |virtual| |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`Mode<enum_Shader_Mode>` | :ref:`_get_shader_mode<class_Material_method__get_shader_mode>` **(** **)** |virtual| |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`_get_shader_rid<class_Material_method__get_shader_rid>` **(** **)** |virtual| |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`inspect_native_shader_code<class_Material_method_inspect_native_shader_code>` **(** **)** |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
.. table::
:widths: auto
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_can_do_next_pass<class_Material_method__can_do_next_pass>` **(** **)** |virtual| |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_can_use_render_priority<class_Material_method__can_use_render_priority>` **(** **)** |virtual| |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`Mode<enum_Shader_Mode>` | :ref:`_get_shader_mode<class_Material_method__get_shader_mode>` **(** **)** |virtual| |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`_get_shader_rid<class_Material_method__get_shader_rid>` **(** **)** |virtual| |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`inspect_native_shader_code<class_Material_method_inspect_native_shader_code>` **(** **)** |
+-------------------------------+---------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Constants
---------
.. _class_Material_constant_RENDER_PRIORITY_MAX:
.. rst-class:: classref-constant
**RENDER_PRIORITY_MAX** = ``127``
Maximum value for the :ref:`render_priority<class_Material_property_render_priority>` parameter.
.. _class_Material_constant_RENDER_PRIORITY_MIN:
- **RENDER_PRIORITY_MAX** = **127** --- Maximum value for the :ref:`render_priority<class_Material_property_render_priority>` parameter.
.. rst-class:: classref-constant
- **RENDER_PRIORITY_MIN** = **-128** --- Minimum value for the :ref:`render_priority<class_Material_property_render_priority>` parameter.
**RENDER_PRIORITY_MIN** = ``-128``
Minimum value for the :ref:`render_priority<class_Material_property_render_priority>` parameter.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_Material_property_next_pass:
- :ref:`Material<class_Material>` **next_pass**
.. rst-class:: classref-property
+----------+----------------------+
| *Setter* | set_next_pass(value) |
+----------+----------------------+
| *Getter* | get_next_pass() |
+----------+----------------------+
:ref:`Material<class_Material>` **next_pass**
Sets the ``Material`` to be used for the next pass. This renders the object again using a different material.
.. rst-class:: classref-property-setget
- void **set_next_pass** **(** :ref:`Material<class_Material>` value **)**
- :ref:`Material<class_Material>` **get_next_pass** **(** **)**
Sets the **Material** to be used for the next pass. This renders the object again using a different material.
\ **Note:** This only applies to :ref:`StandardMaterial3D<class_StandardMaterial3D>`\ s and :ref:`ShaderMaterial<class_ShaderMaterial>`\ s with type "Spatial".
.. rst-class:: classref-item-separator
----
.. _class_Material_property_render_priority:
- :ref:`int<class_int>` **render_priority**
.. rst-class:: classref-property
+----------+----------------------------+
| *Setter* | set_render_priority(value) |
+----------+----------------------------+
| *Getter* | get_render_priority() |
+----------+----------------------------+
:ref:`int<class_int>` **render_priority**
.. rst-class:: classref-property-setget
- void **set_render_priority** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_render_priority** **(** **)**
Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.
@@ -98,52 +136,76 @@ Sets the render priority for transparent objects in 3D scenes. Higher priority o
\ **Note:** This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_Material_method__can_do_next_pass:
- :ref:`bool<class_bool>` **_can_do_next_pass** **(** **)** |virtual| |const|
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_can_do_next_pass** **(** **)** |virtual| |const|
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Material_method__can_use_render_priority:
- :ref:`bool<class_bool>` **_can_use_render_priority** **(** **)** |virtual| |const|
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_can_use_render_priority** **(** **)** |virtual| |const|
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Material_method__get_shader_mode:
- :ref:`Mode<enum_Shader_Mode>` **_get_shader_mode** **(** **)** |virtual| |const|
.. rst-class:: classref-method
:ref:`Mode<enum_Shader_Mode>` **_get_shader_mode** **(** **)** |virtual| |const|
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Material_method__get_shader_rid:
- :ref:`RID<class_RID>` **_get_shader_rid** **(** **)** |virtual| |const|
.. rst-class:: classref-method
:ref:`RID<class_RID>` **_get_shader_rid** **(** **)** |virtual| |const|
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Material_method_inspect_native_shader_code:
- void **inspect_native_shader_code** **(** **)**
.. rst-class:: classref-method
void **inspect_native_shader_code** **(** **)**
.. container:: contribute