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@@ -14,71 +14,89 @@ LightOccluder2D
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Occludes light cast by a Light2D, casting shadows.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` in order for the shadow to be computed.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`2D lights and shadows <../tutorials/2d/2d_lights_and_shadows>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`int<class_int>` | :ref:`occluder_light_mask<class_LightOccluder2D_property_occluder_light_mask>` | ``1`` |
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`bool<class_bool>` | :ref:`sdf_collision<class_LightOccluder2D_property_sdf_collision>` | ``true`` |
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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.. table::
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:widths: auto
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`int<class_int>` | :ref:`occluder_light_mask<class_LightOccluder2D_property_occluder_light_mask>` | ``1`` |
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`bool<class_bool>` | :ref:`sdf_collision<class_LightOccluder2D_property_sdf_collision>` | ``true`` |
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_LightOccluder2D_property_occluder:
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- :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder**
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.. rst-class:: classref-property
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+----------+-----------------------------+
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| *Setter* | set_occluder_polygon(value) |
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+----------+-----------------------------+
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| *Getter* | get_occluder_polygon() |
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+----------+-----------------------------+
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:ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder**
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.. rst-class:: classref-property-setget
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- void **set_occluder_polygon** **(** :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` value **)**
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- :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **get_occluder_polygon** **(** **)**
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The :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` used to compute the shadow.
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.. rst-class:: classref-item-separator
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----
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.. _class_LightOccluder2D_property_occluder_light_mask:
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- :ref:`int<class_int>` **occluder_light_mask**
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.. rst-class:: classref-property
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+-----------+--------------------------------+
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| *Default* | ``1`` |
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+-----------+--------------------------------+
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| *Setter* | set_occluder_light_mask(value) |
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+-----------+--------------------------------+
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| *Getter* | get_occluder_light_mask() |
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+-----------+--------------------------------+
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:ref:`int<class_int>` **occluder_light_mask** = ``1``
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.. rst-class:: classref-property-setget
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- void **set_occluder_light_mask** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_occluder_light_mask** **(** **)**
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The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
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.. rst-class:: classref-item-separator
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----
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.. _class_LightOccluder2D_property_sdf_collision:
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- :ref:`bool<class_bool>` **sdf_collision**
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.. rst-class:: classref-property
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+-----------+-----------------------------+
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| *Default* | ``true`` |
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+-----------+-----------------------------+
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| *Setter* | set_as_sdf_collision(value) |
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+-----------+-----------------------------+
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| *Getter* | is_set_as_sdf_collision() |
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+-----------+-----------------------------+
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:ref:`bool<class_bool>` **sdf_collision** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_as_sdf_collision** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_set_as_sdf_collision** **(** **)**
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.. container:: contribute
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