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classref: Sync with current master branch (f87858a8f)
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@@ -14,11 +14,15 @@ CharFXTransform
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Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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@@ -26,81 +30,95 @@ Tutorials
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- `RichTextEffect test project (third-party) <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color(0, 0, 0, 1)`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`RID<class_RID>` | :ref:`font<class_CharFXTransform_property_font>` | |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`glyph_count<class_CharFXTransform_property_glyph_count>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`glyph_flags<class_CharFXTransform_property_glyph_flags>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`glyph_index<class_CharFXTransform_property_glyph_index>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2(0, 0)`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`outline<class_CharFXTransform_property_outline>` | ``false`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`range<class_CharFXTransform_property_range>` | ``Vector2i(0, 0)`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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.. table::
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:widths: auto
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color(0, 0, 0, 1)`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`RID<class_RID>` | :ref:`font<class_CharFXTransform_property_font>` | |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`glyph_count<class_CharFXTransform_property_glyph_count>` | ``0`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`glyph_flags<class_CharFXTransform_property_glyph_flags>` | ``0`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`glyph_index<class_CharFXTransform_property_glyph_index>` | ``0`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2(0, 0)`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`outline<class_CharFXTransform_property_outline>` | ``false`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`range<class_CharFXTransform_property_range>` | ``Vector2i(0, 0)`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | ``0`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
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+-------------------------------------+----------------------------------------------------------------------+-----------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CharFXTransform_property_color:
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- :ref:`Color<class_Color>` **color**
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.. rst-class:: classref-property
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+-----------+-----------------------+
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| *Default* | ``Color(0, 0, 0, 1)`` |
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+-----------+-----------------------+
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| *Setter* | set_color(value) |
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+-----------+-----------------------+
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| *Getter* | get_color() |
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+-----------+-----------------------+
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:ref:`Color<class_Color>` **color** = ``Color(0, 0, 0, 1)``
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.. rst-class:: classref-property-setget
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- void **set_color** **(** :ref:`Color<class_Color>` value **)**
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- :ref:`Color<class_Color>` **get_color** **(** **)**
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The color the character will be drawn with.
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_elapsed_time:
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- :ref:`float<class_float>` **elapsed_time**
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.. rst-class:: classref-property
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+-----------+-------------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------------+
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| *Setter* | set_elapsed_time(value) |
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+-----------+-------------------------+
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| *Getter* | get_elapsed_time() |
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+-----------+-------------------------+
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:ref:`float<class_float>` **elapsed_time** = ``0.0``
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.. rst-class:: classref-property-setget
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- void **set_elapsed_time** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_elapsed_time** **(** **)**
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The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the :ref:`RichTextLabel<class_RichTextLabel>` is paused (see :ref:`Node.process_mode<class_Node_property_process_mode>`). Resets when the text in the :ref:`RichTextLabel<class_RichTextLabel>` is changed.
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\ **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_env:
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- :ref:`Dictionary<class_Dictionary>` **env**
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.. rst-class:: classref-property
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+-----------+------------------------+
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| *Default* | ``{}`` |
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+-----------+------------------------+
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| *Setter* | set_environment(value) |
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+-----------+------------------------+
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| *Getter* | get_environment() |
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+-----------+------------------------+
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:ref:`Dictionary<class_Dictionary>` **env** = ``{}``
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.. rst-class:: classref-property-setget
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- void **set_environment** **(** :ref:`Dictionary<class_Dictionary>` value **)**
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- :ref:`Dictionary<class_Dictionary>` **get_environment** **(** **)**
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Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
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@@ -110,129 +128,156 @@ For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#
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{"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_font:
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- :ref:`RID<class_RID>` **font**
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.. rst-class:: classref-property
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+----------+-----------------+
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| *Setter* | set_font(value) |
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+----------+-----------------+
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| *Getter* | get_font() |
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+----------+-----------------+
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:ref:`RID<class_RID>` **font**
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.. rst-class:: classref-property-setget
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- void **set_font** **(** :ref:`RID<class_RID>` value **)**
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- :ref:`RID<class_RID>` **get_font** **(** **)**
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Font resource used to render glyph.
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_glyph_count:
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- :ref:`int<class_int>` **glyph_count**
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.. rst-class:: classref-property
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+-----------+------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------+
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| *Setter* | set_glyph_count(value) |
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+-----------+------------------------+
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| *Getter* | get_glyph_count() |
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+-----------+------------------------+
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:ref:`int<class_int>` **glyph_count** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_glyph_count** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_glyph_count** **(** **)**
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Number of glyphs in the grapheme cluster. This value is set in the first glyph of a cluster. Setting this property won't affect drawing.
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_glyph_flags:
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- :ref:`int<class_int>` **glyph_flags**
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.. rst-class:: classref-property
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+-----------+------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------+
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| *Setter* | set_glyph_flags(value) |
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+-----------+------------------------+
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| *Getter* | get_glyph_flags() |
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+-----------+------------------------+
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:ref:`int<class_int>` **glyph_flags** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_glyph_flags** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_glyph_flags** **(** **)**
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Glyph flags. See :ref:`GraphemeFlag<enum_TextServer_GraphemeFlag>` for more info. Setting this property won't affect drawing.
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_glyph_index:
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- :ref:`int<class_int>` **glyph_index**
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.. rst-class:: classref-property
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+-----------+------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------+
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| *Setter* | set_glyph_index(value) |
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+-----------+------------------------+
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| *Getter* | get_glyph_index() |
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+-----------+------------------------+
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:ref:`int<class_int>` **glyph_index** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_glyph_index** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_glyph_index** **(** **)**
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Font specific glyph index.
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_offset:
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- :ref:`Vector2<class_Vector2>` **offset**
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.. rst-class:: classref-property
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+-----------+-------------------+
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| *Default* | ``Vector2(0, 0)`` |
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+-----------+-------------------+
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| *Setter* | set_offset(value) |
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+-----------+-------------------+
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| *Getter* | get_offset() |
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+-----------+-------------------+
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:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
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- :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
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The position offset the character will be drawn with (in pixels).
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_outline:
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- :ref:`bool<class_bool>` **outline**
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.. rst-class:: classref-property
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+-----------+--------------------+
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| *Default* | ``false`` |
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+-----------+--------------------+
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| *Setter* | set_outline(value) |
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+-----------+--------------------+
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| *Getter* | is_outline() |
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+-----------+--------------------+
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:ref:`bool<class_bool>` **outline** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_outline** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_outline** **(** **)**
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If ``true``, FX transform is called for outline drawing. Setting this property won't affect drawing.
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_range:
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- :ref:`Vector2i<class_Vector2i>` **range**
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.. rst-class:: classref-property
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+-----------+--------------------+
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| *Default* | ``Vector2i(0, 0)`` |
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+-----------+--------------------+
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| *Setter* | set_range(value) |
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+-----------+--------------------+
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| *Getter* | get_range() |
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+-----------+--------------------+
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:ref:`Vector2i<class_Vector2i>` **range** = ``Vector2i(0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_range** **(** :ref:`Vector2i<class_Vector2i>` value **)**
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- :ref:`Vector2i<class_Vector2i>` **get_range** **(** **)**
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Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_relative_index:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **relative_index** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_relative_index** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_relative_index** **(** **)**
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The character offset of the glyph, relative to the current :ref:`RichTextEffect<class_RichTextEffect>` custom block. Setting this property won't affect drawing.
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.. rst-class:: classref-item-separator
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----
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.. _class_CharFXTransform_property_visible:
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- :ref:`bool<class_bool>` **visible**
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.. rst-class:: classref-property
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+-----------+-----------------------+
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| *Default* | ``true`` |
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+-----------+-----------------------+
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| *Setter* | set_visibility(value) |
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+-----------+-----------------------+
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| *Getter* | is_visible() |
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+-----------+-----------------------+
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:ref:`bool<class_bool>` **visible** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_visibility** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_visible** **(** **)**
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If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
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