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@@ -14,57 +14,72 @@ CapsuleShape3D
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Capsule shape resource for 3D collisions.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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3D capsule shape to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. In 3D, a capsule is a cylinder shape with hemispheres at both ends.
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\ **Performance:** Being a primitive collision shape, ``CapsuleShape3D`` is fast to check collisions against (though not as fast as :ref:`SphereShape3D<class_SphereShape3D>`). ``CapsuleShape3D`` is cheaper to check collisions against compared to :ref:`CylinderShape3D<class_CylinderShape3D>`.
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\ **Performance:** Being a primitive collision shape, **CapsuleShape3D** is fast to check collisions against (though not as fast as :ref:`SphereShape3D<class_SphereShape3D>`). **CapsuleShape3D** is cheaper to check collisions against compared to :ref:`CylinderShape3D<class_CylinderShape3D>`.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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+---------------------------+-----------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`height<class_CapsuleShape3D_property_height>` | ``2.0`` |
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+---------------------------+-----------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape3D_property_radius>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------+---------+
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`height<class_CapsuleShape3D_property_height>` | ``2.0`` |
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+---------------------------+-----------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape3D_property_radius>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------+---------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CapsuleShape3D_property_height:
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- :ref:`float<class_float>` **height**
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.. rst-class:: classref-property
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+-----------+-------------------+
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| *Default* | ``2.0`` |
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+-----------+-------------------+
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| *Setter* | set_height(value) |
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+-----------+-------------------+
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| *Getter* | get_height() |
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+-----------+-------------------+
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:ref:`float<class_float>` **height** = ``2.0``
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.. rst-class:: classref-property-setget
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- void **set_height** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_height** **(** **)**
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The capsule's height.
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.. rst-class:: classref-item-separator
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----
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.. _class_CapsuleShape3D_property_radius:
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- :ref:`float<class_float>` **radius**
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.. rst-class:: classref-property
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+-----------+-------------------+
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| *Default* | ``0.5`` |
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+-----------+-------------------+
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| *Setter* | set_radius(value) |
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+-----------+-------------------+
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| *Getter* | get_radius() |
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+-----------+-------------------+
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:ref:`float<class_float>` **radius** = ``0.5``
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.. rst-class:: classref-property-setget
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- void **set_radius** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_radius** **(** **)**
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The capsule's radius.
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