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classref: Sync with current master branch (f87858a8f)
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@@ -14,6 +14,8 @@ BoxMesh
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Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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@@ -21,83 +23,96 @@ Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``.
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\ **Note:** When using a large textured ``BoxMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` and :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` until you no longer notice UV jittering.
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\ **Note:** When using a large textured **BoxMesh** (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` and :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` until you no longer notice UV jittering.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`size<class_BoxMesh_property_size>` | ``Vector3(1, 1, 1)`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>` | ``0`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` | ``0`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` | ``0`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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.. table::
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:widths: auto
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`size<class_BoxMesh_property_size>` | ``Vector3(1, 1, 1)`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>` | ``0`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` | ``0`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` | ``0`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_BoxMesh_property_size:
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- :ref:`Vector3<class_Vector3>` **size**
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.. rst-class:: classref-property
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+-----------+----------------------+
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| *Default* | ``Vector3(1, 1, 1)`` |
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+-----------+----------------------+
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| *Setter* | set_size(value) |
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+-----------+----------------------+
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| *Getter* | get_size() |
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+-----------+----------------------+
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:ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)``
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.. rst-class:: classref-property-setget
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- void **set_size** **(** :ref:`Vector3<class_Vector3>` value **)**
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- :ref:`Vector3<class_Vector3>` **get_size** **(** **)**
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The box's width, height and depth.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoxMesh_property_subdivide_depth:
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- :ref:`int<class_int>` **subdivide_depth**
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.. rst-class:: classref-property
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+-----------+----------------------------+
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| *Default* | ``0`` |
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+-----------+----------------------------+
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| *Setter* | set_subdivide_depth(value) |
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+-----------+----------------------------+
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| *Getter* | get_subdivide_depth() |
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+-----------+----------------------------+
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:ref:`int<class_int>` **subdivide_depth** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_subdivide_depth** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_subdivide_depth** **(** **)**
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Number of extra edge loops inserted along the Z axis.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoxMesh_property_subdivide_height:
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- :ref:`int<class_int>` **subdivide_height**
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.. rst-class:: classref-property
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+-----------+-----------------------------+
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| *Default* | ``0`` |
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+-----------+-----------------------------+
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| *Setter* | set_subdivide_height(value) |
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+-----------+-----------------------------+
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| *Getter* | get_subdivide_height() |
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+-----------+-----------------------------+
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:ref:`int<class_int>` **subdivide_height** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_subdivide_height** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_subdivide_height** **(** **)**
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Number of extra edge loops inserted along the Y axis.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoxMesh_property_subdivide_width:
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- :ref:`int<class_int>` **subdivide_width**
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.. rst-class:: classref-property
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+-----------+----------------------------+
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| *Default* | ``0`` |
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+-----------+----------------------------+
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| *Setter* | set_subdivide_width(value) |
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+-----------+----------------------------+
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| *Getter* | get_subdivide_width() |
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+-----------+----------------------------+
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:ref:`int<class_int>` **subdivide_width** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_subdivide_width** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_subdivide_width** **(** **)**
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Number of extra edge loops inserted along the X axis.
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