classref: Sync with current master branch (f87858a8f)

This commit is contained in:
Yuri Sizov
2022-12-05 20:38:58 +03:00
parent 913ff5e602
commit a7745c4cc4
843 changed files with 158186 additions and 80821 deletions

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@@ -14,11 +14,15 @@ AnimationNodeAnimation
Input animation to use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
.. rst-class:: classref-introduction-group
Description
-----------
A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only features one output set using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Use it as an input for :ref:`AnimationNode<class_AnimationNode>` that blend animations together.
.. rst-class:: classref-introduction-group
Tutorials
---------
@@ -28,60 +32,87 @@ Tutorials
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
.. rst-class:: classref-reftable-group
Properties
----------
+-------------------------------------------------------+-------------------------------------------------------------------+---------+
| :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``&""`` |
+-------------------------------------------------------+-------------------------------------------------------------------+---------+
| :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` | :ref:`play_mode<class_AnimationNodeAnimation_property_play_mode>` | ``0`` |
+-------------------------------------------------------+-------------------------------------------------------------------+---------+
.. table::
:widths: auto
+-------------------------------------------------------+-------------------------------------------------------------------+---------+
| :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``&""`` |
+-------------------------------------------------------+-------------------------------------------------------------------+---------+
| :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` | :ref:`play_mode<class_AnimationNodeAnimation_property_play_mode>` | ``0`` |
+-------------------------------------------------------+-------------------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_AnimationNodeAnimation_PlayMode:
.. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD:
.. _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD:
.. rst-class:: classref-enumeration
enum **PlayMode**:
- **PLAY_MODE_FORWARD** = **0**
.. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD:
- **PLAY_MODE_BACKWARD** = **1**
.. rst-class:: classref-enumeration-constant
:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_FORWARD** = ``0``
.. _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD:
.. rst-class:: classref-enumeration-constant
:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_BACKWARD** = ``1``
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_AnimationNodeAnimation_property_animation:
- :ref:`StringName<class_StringName>` **animation**
.. rst-class:: classref-property
+-----------+----------------------+
| *Default* | ``&""`` |
+-----------+----------------------+
| *Setter* | set_animation(value) |
+-----------+----------------------+
| *Getter* | get_animation() |
+-----------+----------------------+
:ref:`StringName<class_StringName>` **animation** = ``&""``
.. rst-class:: classref-property-setget
- void **set_animation** **(** :ref:`StringName<class_StringName>` value **)**
- :ref:`StringName<class_StringName>` **get_animation** **(** **)**
Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_play_mode:
- :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **play_mode**
.. rst-class:: classref-property
+-----------+----------------------+
| *Default* | ``0`` |
+-----------+----------------------+
| *Setter* | set_play_mode(value) |
+-----------+----------------------+
| *Getter* | get_play_mode() |
+-----------+----------------------+
:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **play_mode** = ``0``
.. rst-class:: classref-property-setget
- void **set_play_mode** **(** :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` value **)**
- :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **get_play_mode** **(** **)**
Determines the playback direction of the animation.