Merge pull request #1447 from mhilbrunner/master

Exporting tutorial fixes
This commit is contained in:
Max Hilbrunner
2018-05-13 18:06:36 +02:00
committed by mhilbrunner
parent a6bbf1cece
commit a754c43ac2
2 changed files with 8 additions and 4 deletions

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@@ -1,4 +1,4 @@
.. _exporting:
.. _doc_exporting_dtc:
Exporting
=========
@@ -121,7 +121,7 @@ Export Templates
----------------
In order to export, you need to download the *export templates* from the
http://godotengine.org/download. These templates are versions of the engine
http://godotengine.org/download. These templates are optimized versions of the engine
without the editor pre-compiled for each platform . You can also
download them in Godot by clicking on *Editor -> Manage Export Templates*:
@@ -133,7 +133,7 @@ version that matches your version of Godot.
.. image:: img/export_template_manager.png
.. note:: If you upgrade Godot, you must download templates that match the new version
or your exported projects may not work correctly.
or your exported projects may not work correctly.
Export Presets
--------------
@@ -176,6 +176,10 @@ Click "Save" and the engine will build the export files.
produces a `.zip`. In either case, the compressed file contains
a MacOS `.app` that you can double-click and run.
.. note:: On Windows, if you want your exported executable to have a different
icon than the default one, you need to change it manually. See:
:ref:`doc_changing_application_icon_for_windows`.
Android
~~~~~~~

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@@ -12,7 +12,7 @@ Step by step
scripting
scripting_continued
your_first_game
exporting
exporting_dtc
godot_design_philosophy
ui_introduction_to_the_ui_system
ui_main_menu