Fix various typos

(cherry picked from commit 87d81b9d4a)
This commit is contained in:
Hugo Locurcio
2019-03-20 01:03:48 +01:00
committed by Rémi Verschelde
parent 42b1ec4d42
commit a7387165a2
11 changed files with 18 additions and 18 deletions

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@@ -9,7 +9,7 @@ What this tutorial covers
As seen in the :ref:`doc_making_plugins` page, making a basic plugin that
extends the editor is fairly easy. This plugin mechanism also allows you to
create new UIs in the central part of the editor, similarly to the basic 2D, 3D,
Script and AssetLib views. Such editor plugins are refered as "Main screen
Script and AssetLib views. Such editor plugins are referred as "Main screen
plugins".
This tutorial leads you through the creation of a basic main screen plugin. With
@@ -75,7 +75,7 @@ Scenes
------
The ``main_screen_plugin.gd`` file will be responsible for each of our plugin's
UI element instanciation, and it will also manage the communication between them.
UI element instantiation, and it will also manage the communication between them.
As a matter of fact, we wish to design each UI element in their own scene.
Different scenes are not aware of each other unless they are both children of a
@@ -91,13 +91,13 @@ and scene #2 will be connected to that signal. Since all of our UI scenes will
be instanced by ``main_screen_plugin.gd`` script, this one script will also
connect each of them to the required signals.
.. note:: If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't
.. note:: If the ``main_screen_plugin.gd`` instantiates the UI scenes, won't
they be brothers nodes then?
Not necessarily: this script may add all UI scenes as children of the same node
of the editor's scene tree - but maybe it won't. And the ``main_screen_plugin.gd``
script will *not* be the parent node of any instanciated scene because it is a
script, not a node! This script will only hold references to instanciated
script will *not* be the parent node of any instantiated scene because it is a
script, not a node! This script will only hold references to instantiated
scenes.
Main screen scene

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@@ -44,7 +44,7 @@ do the work for you.
Note that these repositories now have different branches for different
versions of Godot. GDNative modules written for an earlier version of
Godot will work in newer versions (with the exception of one breaking
change in ARVR interfaces between 3.0 and 3.1) but not vise versa so
change in ARVR interfaces between 3.0 and 3.1) but not vice versa so
make sure you download the correct branch.
Also note that the version of Godot you use to generate the ``api.json``
with becomes your minimum version.