Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-10-29 12:48:46 +01:00
parent bbc6682099
commit a72184300f
449 changed files with 14004 additions and 232 deletions

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@@ -59,6 +59,8 @@ The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounci
Deprecated, use :ref:`PhysicsMaterial.bounce<class_PhysicsMaterial_property_bounce>` instead via :ref:`physics_material_override<class_StaticBody_property_physics_material_override>`.
----
.. _class_StaticBody_property_constant_angular_velocity:
- :ref:`Vector3<class_Vector3>` **constant_angular_velocity**
@@ -73,6 +75,8 @@ Deprecated, use :ref:`PhysicsMaterial.bounce<class_PhysicsMaterial_property_boun
The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.
----
.. _class_StaticBody_property_constant_linear_velocity:
- :ref:`Vector3<class_Vector3>` **constant_linear_velocity**
@@ -87,6 +91,8 @@ The body's constant angular velocity. This does not rotate the body, but affects
The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.
----
.. _class_StaticBody_property_friction:
- :ref:`float<class_float>` **friction**
@@ -101,6 +107,8 @@ The body's friction, from 0 (frictionless) to 1 (full friction).
Deprecated, use :ref:`PhysicsMaterial.friction<class_PhysicsMaterial_property_friction>` instead via :ref:`physics_material_override<class_StaticBody_property_physics_material_override>`.
----
.. _class_StaticBody_property_physics_material_override:
- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**