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@@ -59,6 +59,8 @@ The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounci
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Deprecated, use :ref:`PhysicsMaterial.bounce<class_PhysicsMaterial_property_bounce>` instead via :ref:`physics_material_override<class_StaticBody_property_physics_material_override>`.
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----
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.. _class_StaticBody_property_constant_angular_velocity:
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- :ref:`Vector3<class_Vector3>` **constant_angular_velocity**
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@@ -73,6 +75,8 @@ Deprecated, use :ref:`PhysicsMaterial.bounce<class_PhysicsMaterial_property_boun
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The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.
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----
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.. _class_StaticBody_property_constant_linear_velocity:
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- :ref:`Vector3<class_Vector3>` **constant_linear_velocity**
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@@ -87,6 +91,8 @@ The body's constant angular velocity. This does not rotate the body, but affects
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The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.
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----
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.. _class_StaticBody_property_friction:
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- :ref:`float<class_float>` **friction**
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@@ -101,6 +107,8 @@ The body's friction, from 0 (frictionless) to 1 (full friction).
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Deprecated, use :ref:`PhysicsMaterial.friction<class_PhysicsMaterial_property_friction>` instead via :ref:`physics_material_override<class_StaticBody_property_physics_material_override>`.
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----
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.. _class_StaticBody_property_physics_material_override:
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- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
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