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Sync classref with current source
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@@ -85,128 +85,174 @@ Method Descriptions
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Edits the given :ref:`Resource<class_Resource>`.
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----
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.. _class_EditorInterface_method_get_base_control:
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- :ref:`Control<class_Control>` **get_base_control** **(** **)**
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Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
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----
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.. _class_EditorInterface_method_get_current_path:
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- :ref:`String<class_String>` **get_current_path** **(** **)** const
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----
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.. _class_EditorInterface_method_get_edited_scene_root:
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- :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
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Returns the edited (current) scene's root :ref:`Node<class_Node>`.
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----
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.. _class_EditorInterface_method_get_editor_settings:
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- :ref:`EditorSettings<class_EditorSettings>` **get_editor_settings** **(** **)**
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Returns the :ref:`EditorSettings<class_EditorSettings>`.
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----
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.. _class_EditorInterface_method_get_editor_viewport:
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- :ref:`Control<class_Control>` **get_editor_viewport** **(** **)**
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Returns the editor :ref:`Viewport<class_Viewport>`.
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----
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.. _class_EditorInterface_method_get_inspector:
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- :ref:`EditorInspector<class_EditorInspector>` **get_inspector** **(** **)** const
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----
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.. _class_EditorInterface_method_get_open_scenes:
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- :ref:`Array<class_Array>` **get_open_scenes** **(** **)** const
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Returns an :ref:`Array<class_Array>` with the file paths of the currently opened scenes.
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----
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.. _class_EditorInterface_method_get_resource_filesystem:
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- :ref:`EditorFileSystem<class_EditorFileSystem>` **get_resource_filesystem** **(** **)**
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Returns the :ref:`EditorFileSystem<class_EditorFileSystem>`.
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----
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.. _class_EditorInterface_method_get_resource_previewer:
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- :ref:`EditorResourcePreview<class_EditorResourcePreview>` **get_resource_previewer** **(** **)**
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Returns the :ref:`EditorResourcePreview<class_EditorResourcePreview>`.
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----
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.. _class_EditorInterface_method_get_script_editor:
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- :ref:`ScriptEditor<class_ScriptEditor>` **get_script_editor** **(** **)**
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Returns the :ref:`ScriptEditor<class_ScriptEditor>`.
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----
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.. _class_EditorInterface_method_get_selected_path:
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- :ref:`String<class_String>` **get_selected_path** **(** **)** const
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----
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.. _class_EditorInterface_method_get_selection:
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- :ref:`EditorSelection<class_EditorSelection>` **get_selection** **(** **)**
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Returns the :ref:`EditorSelection<class_EditorSelection>`.
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----
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.. _class_EditorInterface_method_inspect_object:
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- void **inspect_object** **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)**
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Shows the given property on the given ``object`` in the Editor's Inspector dock.
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----
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.. _class_EditorInterface_method_is_plugin_enabled:
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- :ref:`bool<class_bool>` **is_plugin_enabled** **(** :ref:`String<class_String>` plugin **)** const
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Returns the enabled status of a plugin. The plugin name is the same as its directory name.
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----
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.. _class_EditorInterface_method_make_mesh_previews:
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- :ref:`Array<class_Array>` **make_mesh_previews** **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)**
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Returns mesh previews rendered at the given size as an :ref:`Array<class_Array>` of :ref:`Texture<class_Texture>`\ s.
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----
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.. _class_EditorInterface_method_open_scene_from_path:
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- void **open_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
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Opens the scene at the given path.
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----
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.. _class_EditorInterface_method_reload_scene_from_path:
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- void **reload_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
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Reloads the scene at the given path.
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----
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.. _class_EditorInterface_method_save_scene:
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- :ref:`Error<enum_@GlobalScope_Error>` **save_scene** **(** **)**
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Saves the scene. Returns either ``OK`` or ``ERR_CANT_CREATE`` (see :ref:`@GlobalScope<class_@GlobalScope>` constants).
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----
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.. _class_EditorInterface_method_save_scene_as:
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- void **save_scene_as** **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)**
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Saves the scene as a file at ``path``.
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----
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.. _class_EditorInterface_method_select_file:
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- void **select_file** **(** :ref:`String<class_String>` file **)**
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Selects the file, with the path provided by ``file``, in the FileSystem dock.
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----
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.. _class_EditorInterface_method_set_distraction_free_mode:
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- void **set_distraction_free_mode** **(** :ref:`bool<class_bool>` enter **)**
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----
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.. _class_EditorInterface_method_set_main_screen_editor:
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- void **set_main_screen_editor** **(** :ref:`String<class_String>` name **)**
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----
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.. _class_EditorInterface_method_set_plugin_enabled:
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- void **set_plugin_enabled** **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)**
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