Sync classref with current source, adds :github_url: hide meta

This commit is contained in:
Rémi Verschelde
2019-07-25 16:47:23 +02:00
parent a02be281a8
commit a6136c6651
635 changed files with 1381 additions and 12 deletions

View File

@@ -0,0 +1,29 @@
:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PointMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PointMesh:
PointMesh
=========
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Mesh with a single Point primitive.
Description
-----------
The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with ``POINT_SIZE``, or in a :ref:`SpatialMaterial<class_SpatialMaterial>` by setting :ref:`SpatialMaterial.flags_use_point_size<class_SpatialMaterial_property_flags_use_point_size>` and the variable :ref:`SpatialMaterial.params_point_size<class_SpatialMaterial_property_params_point_size>`.
When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.