typo "rasterizd"

Fixed a typo by changing "rasterizd" to "rasterized"
This commit is contained in:
Najo
2023-08-10 16:30:12 +02:00
committed by GitHub
parent 478af48918
commit a5fbd7f0e9

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@@ -740,7 +740,7 @@ To avoid stuttering issues related to font rendering, it is possible to
*prerender* certain glyphs. This can be done for all glyphs you intend to use
(for optimal results), or only for common glyphs that are most likely to appear
during gameplay (to reduce file size). Glyphs that aren't pre-rendered will be
rasterizd on-the-fly as usual.
rasterized on-the-fly as usual.
.. note::