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Add support for split class reference
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@@ -26,7 +26,7 @@ request triggers a rebuild of the online documentation upon merging.
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.. warning:: The class reference's source files are in the `Godot engine
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repository <https://github.com/godotengine/godot>`_. We generate
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the :ref:`Godot API <toc-class-ref>` section of this documentation
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the :ref:`Class Reference <doc_class_reference>` section of this documentation
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from them. If you want to update the description of a class, its
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methods, or properties, read
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:ref:`doc_updating_the_class_reference`.
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@@ -5,7 +5,7 @@ Contributing to the class reference
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.. highlight:: shell
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The class reference is available online in the :ref:`classes <toc-class-ref>`
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The class reference is available online in the :ref:`classes <doc_class_reference>`
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section of the documentation and in the Godot editor, from the help menu.
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In the class reference, some methods, variables, and signals lack descriptions.
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@@ -45,7 +45,7 @@ repository: `doc/classes/
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.. warning:: Always edit the API reference through these source XML files. Do
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not edit the generated ``.rst`` files :ref:`in the online documentation
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<toc-class-ref>`, hosted in the `godot-docs
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<doc_class_reference>`, hosted in the `godot-docs
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<https://github.com/godotengine/godot-docs>`_ repository.
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.. warning::
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@@ -196,8 +196,8 @@ There are two separate resources referred to as "documentation" in Godot:
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- **The class reference.** This is the documentation for the complete Godot API
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as exposed to GDScript and the other scripting languages. It can be consulted
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offline, directly in Godot's code editor, or online at :ref:`Godot API
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<toc-class-ref>`. To contribute to the class reference, you have to edit the
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offline, directly in Godot's code editor, or online at Godot :ref:`Class Reference
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<doc_class_reference>`. To contribute to the class reference, you have to edit the
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XML file corresponding to the class and make a pull request.
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See :ref:`doc_updating_the_class_reference` and
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:ref:`doc_class_reference_writing_guidelines` for more details.
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