Improve audio buses page

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skyace65
2020-09-17 09:30:12 -04:00
parent 9c28580f76
commit a580ebb99f

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@@ -158,9 +158,9 @@ are far apart.
Distortion
~~~~~~~~~~
Distortion effects make the sound "dirty". Godot offers several types of
distortion: *overdrive*, *tan* and *bit crushing*. Distortion can be used
to simulate sound coming through a low-quality speaker or device.
Makes the sound distorted. Godot offers several types of distortion: *overdrive*,
*tan* and *bit crushing*. Distortion can be used to simulate sound coming through
a low-quality speaker or device.
EQ
~~
@@ -181,13 +181,18 @@ Filter
Filter is what all other filters inherit from and should not be used directly.
HighPassFilter, HighShelfFilter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HighPassFilter
~~~~~~~~~~~~~~
These are filters that cut frequencies below a specific *Cutoff* frequency.
HighPassFilter and HighShelfFilter are used to reduce the bass content of a
Cuts frequencies below a specific *Cutoff* frequency.
HighPassFilter is used to reduce the bass content of a
signal.
HighShelfFilter
~~~~~~~~~~~~~~~
Reduces all frequencies above a specific *Cutoff* frequency.
.. _doc_audio_buses_limiter:
Limiter
@@ -197,13 +202,18 @@ A limiter is similar to a compressor, but it's less flexible and designed to
prevent a signal's amplitude exceeding a given dB threshold. Adding a limiter to
the Master bus is a safeguard against clipping.
LowPassFilter, LowShelfFilter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LowPassFilter
~~~~~~~~~~~~~
These are the most common filters, they cut frequencies above a specific
*Cutoff* frequency and can also resonate (boost frequencies close to the
*Cutoff* frequency). Low pass filters can be used to simulate "muffled" sound.
For instance, underwater sounds, sounds blocked by walls, or distant sounds.
Cuts frequencies above a specific *Cutoff* frequency and can also resonate
(boost frequencies close to the *Cutoff* frequency). Low pass filters can be
used to simulate "muffled" sound. For instance, underwater sounds, sounds
blocked by walls, or distant sounds.
LowShelfFilter
~~~~~~~~~~~~~~
Reduces all frequencies below a specific *Cutoff* frequency.
NotchFilter
~~~~~~~~~~~