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Improve audio buses page
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@@ -158,9 +158,9 @@ are far apart.
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Distortion
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~~~~~~~~~~
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Distortion effects make the sound "dirty". Godot offers several types of
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distortion: *overdrive*, *tan* and *bit crushing*. Distortion can be used
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to simulate sound coming through a low-quality speaker or device.
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Makes the sound distorted. Godot offers several types of distortion: *overdrive*,
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*tan* and *bit crushing*. Distortion can be used to simulate sound coming through
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a low-quality speaker or device.
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EQ
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~~
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@@ -181,13 +181,18 @@ Filter
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Filter is what all other filters inherit from and should not be used directly.
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HighPassFilter, HighShelfFilter
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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HighPassFilter
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~~~~~~~~~~~~~~
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These are filters that cut frequencies below a specific *Cutoff* frequency.
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HighPassFilter and HighShelfFilter are used to reduce the bass content of a
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Cuts frequencies below a specific *Cutoff* frequency.
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HighPassFilter is used to reduce the bass content of a
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signal.
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HighShelfFilter
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~~~~~~~~~~~~~~~
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Reduces all frequencies above a specific *Cutoff* frequency.
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.. _doc_audio_buses_limiter:
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Limiter
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@@ -197,13 +202,18 @@ A limiter is similar to a compressor, but it's less flexible and designed to
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prevent a signal's amplitude exceeding a given dB threshold. Adding a limiter to
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the Master bus is a safeguard against clipping.
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LowPassFilter, LowShelfFilter
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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LowPassFilter
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~~~~~~~~~~~~~
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These are the most common filters, they cut frequencies above a specific
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*Cutoff* frequency and can also resonate (boost frequencies close to the
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*Cutoff* frequency). Low pass filters can be used to simulate "muffled" sound.
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For instance, underwater sounds, sounds blocked by walls, or distant sounds.
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Cuts frequencies above a specific *Cutoff* frequency and can also resonate
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(boost frequencies close to the *Cutoff* frequency). Low pass filters can be
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used to simulate "muffled" sound. For instance, underwater sounds, sounds
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blocked by walls, or distant sounds.
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LowShelfFilter
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~~~~~~~~~~~~~~
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Reduces all frequencies below a specific *Cutoff* frequency.
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NotchFilter
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~~~~~~~~~~~
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