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Access NoiseType on FastNoiseLite class
Fixes 'Identifier "NoiseType" not declared in the current scope' when following example.
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@@ -445,7 +445,7 @@ terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports
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func _ready():
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randomize()
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# Configure the FastNoiseLite instance.
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_noise.noise_type = NoiseType.TYPE_SIMPLEX_SMOOTH
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_noise.noise_type = FastNoiseLite.NoiseType.TYPE_SIMPLEX_SMOOTH
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_noise.seed = randi()
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_noise.fractal_octaves = 4
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_noise.frequency = 1.0 / 20.0
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