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Document workaround for running a project with a ZIP data pack
This closes #4768.
(cherry picked from commit f3ae44e358)
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committed by
Rémi Verschelde
parent
ff86324204
commit
a3bcc4ee1e
@@ -177,3 +177,21 @@ depending on your needs.
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- Compressed format. Smaller file size, but slower to read/write.
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- Readable and writable using tools normally present on the user's operating system.
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This can be useful to make modding easier (see also :ref:`doc_exporting_pcks`).
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.. warning::
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Due to a `known bug <https://github.com/godotengine/godot/pull/42123>`__,
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when using a ZIP file as a pack file, the exported binary will not try to use
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it automatically. Therefore, you have to create a *launcher script* that
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the player can double-click or run from a terminal to launch the project::
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:: launch.bat (Windows)
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@echo off
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my_project.exe --main-pack my_project.zip
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# launch.sh (Linux)
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./my_project.x86_64 --main-pack my_project.zip
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Save the launcher script and place it in the same folder as the exported binary.
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On Linux, make sure to give executable permissions to the launcher script using
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the command ``chmod +x launch.sh``.
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