From 7695573a7763ee89133d9bdb1c093378bf827c0c Mon Sep 17 00:00:00 2001 From: "Leandro (Cerberus1746) Benedet Garcia" Date: Tue, 25 Aug 2026 17:42:51 -0300 Subject: [PATCH] Update in regards to collider gizmo handlers in first 3D game --- getting_started/first_3d_game/01.game_setup.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_3d_game/01.game_setup.rst b/getting_started/first_3d_game/01.game_setup.rst index 15e268aa9..0ca296131 100644 --- a/getting_started/first_3d_game/01.game_setup.rst +++ b/getting_started/first_3d_game/01.game_setup.rst @@ -77,7 +77,7 @@ and click the ** field next to the *Shape* property. Create a new *BoxSha The box shape is perfect for flat ground and walls. Its thickness makes it reliable to block even fast-moving objects. -A box's wireframe appears in the viewport with three orange dots. You can click +A box's wireframe appears in the viewport with orange dots at the center of each face. You can click and drag these to edit the shape's extents interactively. We can also precisely set the size in the inspector. Click on the :ref:`BoxShape3D ` to expand the resource. Set its *Size* to ``60`` on the X-axis, ``2`` for the Y-axis, and ``60`` for