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Merge pull request #8978 from MarsAstro/patch-1
Update 04.mob_scene.rst
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@@ -216,9 +216,6 @@ Leaving the screen
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We still have to destroy the mobs when they leave the screen. To do so, we'll
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connect our :ref:`VisibleOnScreenNotifier3D <class_VisibleOnScreenNotifier3D>` node's ``screen_exited`` signal to the ``Mob``.
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Head back to the 3D viewport by clicking on the *3D* label at the top of the
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editor. You can also press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS).
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|image8|
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Select the :ref:`VisibleOnScreenNotifier3D <class_VisibleOnScreenNotifier3D>` node and on the right side of the interface,
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@@ -230,7 +227,7 @@ Connect the signal to the ``Mob``
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|image10|
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This will take you back to the script editor and add a new function for you,
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This will add a new function for you in your mob script,
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``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the ``queue_free()``
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method. This function destroys the instance it's called on.
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