Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-07-29 21:15:14 +02:00
parent d1038285ab
commit a20f5e758e
622 changed files with 3970 additions and 1423 deletions

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@@ -1,3 +1,5 @@
:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptCustomNode.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
@@ -83,7 +85,7 @@ Constants
- **STEP_PUSH_STACK_BIT** = **16777216** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should return to it when there is no other node left to execute.
This is used by :ref:`VisualScriptCondition<class_VisualScriptCondition>` to redirect the sequence to the "Done" port after the true/false branch has finished execution.
This is used by :ref:`VisualScriptCondition<class_VisualScriptCondition>` to redirect the sequence to the "Done" port after the ``true``/``false`` branch has finished execution.
- **STEP_GO_BACK_BIT** = **33554432** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
@@ -191,7 +193,7 @@ The ``inputs`` array contains the values of the input ports.
``outputs`` is an array whose indices should be set to the respective outputs.
The ``start_mode`` is usually ``START_MODE_BEGIN_SEQUENCE``, unless you have used the STEP\_\* constants.
The ``start_mode`` is usually :ref:`START_MODE_BEGIN_SEQUENCE<class_VisualScriptCustomNode_constant_START_MODE_BEGIN_SEQUENCE>`, unless you have used the STEP\_\* constants.
``working_mem`` is an array which can be used to persist information between runs of the custom node.