Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-07-29 21:15:14 +02:00
parent d1038285ab
commit a20f5e758e
622 changed files with 3970 additions and 1423 deletions

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@@ -1,3 +1,5 @@
:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeBlend2.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
@@ -14,7 +16,7 @@ AnimationNodeBlend2
Brief Description
-----------------
Blends two animations linearly inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
Properties
----------
@@ -23,6 +25,11 @@ Properties
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend2_property_sync>` |
+-------------------------+------------------------------------------------------+
Description
-----------
A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations linearly based on an amount value in the ``[0.0, 1.0]`` range.
Property Descriptions
---------------------
@@ -36,3 +43,5 @@ Property Descriptions
| *Getter* | is_using_sync() |
+----------+---------------------+
If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.