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Sync classref with current source
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@@ -1,3 +1,5 @@
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:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationNodeBlend2.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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@@ -14,7 +16,7 @@ AnimationNodeBlend2
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Brief Description
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-----------------
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Blends two animations linearly inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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Properties
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----------
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@@ -23,6 +25,11 @@ Properties
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend2_property_sync>` |
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+-------------------------+------------------------------------------------------+
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Description
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-----------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations linearly based on an amount value in the ``[0.0, 1.0]`` range.
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Property Descriptions
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---------------------
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@@ -36,3 +43,5 @@ Property Descriptions
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| *Getter* | is_using_sync() |
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+----------+---------------------+
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If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.
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