Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-07-02 14:03:23 +02:00
parent 5402f28f59
commit a203daa272
397 changed files with 21934 additions and 16529 deletions

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@@ -21,31 +21,31 @@ Brief Description
Properties
----------
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` | :ref:`alpha_cut<class_SpriteBase3D_property_alpha_cut>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| Vector3.Axis | :ref:`axis<class_SpriteBase3D_property_axis>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`centered<class_SpriteBase3D_property_centered>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`double_sided<class_SpriteBase3D_property_double_sided>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_SpriteBase3D_property_flip_h>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_SpriteBase3D_property_flip_v>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`Color<class_Color>` | :ref:`modulate<class_SpriteBase3D_property_modulate>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_SpriteBase3D_property_offset>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`opacity<class_SpriteBase3D_property_opacity>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`pixel_size<class_SpriteBase3D_property_pixel_size>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shaded<class_SpriteBase3D_property_shaded>` |
+-----------------------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`transparent<class_SpriteBase3D_property_transparent>` |
+-----------------------------------------------------+---------------------------------------------------------------+
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` | :ref:`alpha_cut<class_SpriteBase3D_property_alpha_cut>` | 0 |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| Vector3.Axis | :ref:`axis<class_SpriteBase3D_property_axis>` | 2 |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`centered<class_SpriteBase3D_property_centered>` | true |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`double_sided<class_SpriteBase3D_property_double_sided>` | true |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_SpriteBase3D_property_flip_h>` | false |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_SpriteBase3D_property_flip_v>` | false |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`Color<class_Color>` | :ref:`modulate<class_SpriteBase3D_property_modulate>` | Color( 1, 1, 1, 1 ) |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_SpriteBase3D_property_offset>` | Vector2( 0, 0 ) |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`float<class_float>` | :ref:`opacity<class_SpriteBase3D_property_opacity>` | 1.0 |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`float<class_float>` | :ref:`pixel_size<class_SpriteBase3D_property_pixel_size>` | 0.01 |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`shaded<class_SpriteBase3D_property_shaded>` | false |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`transparent<class_SpriteBase3D_property_transparent>` | true |
+-----------------------------------------------------+---------------------------------------------------------------+---------------------+
Methods
-------
@@ -107,21 +107,25 @@ Property Descriptions
- :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` **alpha_cut**
+----------+---------------------------+
| *Setter* | set_alpha_cut_mode(value) |
+----------+---------------------------+
| *Getter* | get_alpha_cut_mode() |
+----------+---------------------------+
+-----------+---------------------------+
| *Default* | 0 |
+-----------+---------------------------+
| *Setter* | set_alpha_cut_mode(value) |
+-----------+---------------------------+
| *Getter* | get_alpha_cut_mode() |
+-----------+---------------------------+
.. _class_SpriteBase3D_property_axis:
- Vector3.Axis **axis**
+----------+-----------------+
| *Setter* | set_axis(value) |
+----------+-----------------+
| *Getter* | get_axis() |
+----------+-----------------+
+-----------+-----------------+
| *Default* | 2 |
+-----------+-----------------+
| *Setter* | set_axis(value) |
+-----------+-----------------+
| *Getter* | get_axis() |
+-----------+-----------------+
The direction in which the front of the texture faces.
@@ -129,59 +133,69 @@ The direction in which the front of the texture faces.
- :ref:`bool<class_bool>` **centered**
+----------+---------------------+
| *Setter* | set_centered(value) |
+----------+---------------------+
| *Getter* | is_centered() |
+----------+---------------------+
+-----------+---------------------+
| *Default* | true |
+-----------+---------------------+
| *Setter* | set_centered(value) |
+-----------+---------------------+
| *Getter* | is_centered() |
+-----------+---------------------+
If ``true``, texture will be centered. Default value: ``true``.
If ``true``, texture will be centered.
.. _class_SpriteBase3D_property_double_sided:
- :ref:`bool<class_bool>` **double_sided**
+----------+----------------------+
| *Setter* | set_draw_flag(value) |
+----------+----------------------+
| *Getter* | get_draw_flag() |
+----------+----------------------+
+-----------+----------------------+
| *Default* | true |
+-----------+----------------------+
| *Setter* | set_draw_flag(value) |
+-----------+----------------------+
| *Getter* | get_draw_flag() |
+-----------+----------------------+
If ``true``, texture can be seen from the back as well, if ``false``, it is invisible when looking at it from behind. Default value: ``true``.
If ``true``, texture can be seen from the back as well, if ``false``, it is invisible when looking at it from behind.
.. _class_SpriteBase3D_property_flip_h:
- :ref:`bool<class_bool>` **flip_h**
+----------+-------------------+
| *Setter* | set_flip_h(value) |
+----------+-------------------+
| *Getter* | is_flipped_h() |
+----------+-------------------+
+-----------+-------------------+
| *Default* | false |
+-----------+-------------------+
| *Setter* | set_flip_h(value) |
+-----------+-------------------+
| *Getter* | is_flipped_h() |
+-----------+-------------------+
If ``true``, texture is flipped horizontally. Default value: ``false``.
If ``true``, texture is flipped horizontally.
.. _class_SpriteBase3D_property_flip_v:
- :ref:`bool<class_bool>` **flip_v**
+----------+-------------------+
| *Setter* | set_flip_v(value) |
+----------+-------------------+
| *Getter* | is_flipped_v() |
+----------+-------------------+
+-----------+-------------------+
| *Default* | false |
+-----------+-------------------+
| *Setter* | set_flip_v(value) |
+-----------+-------------------+
| *Getter* | is_flipped_v() |
+-----------+-------------------+
If ``true``, texture is flipped vertically. Default value: ``false``.
If ``true``, texture is flipped vertically.
.. _class_SpriteBase3D_property_modulate:
- :ref:`Color<class_Color>` **modulate**
+----------+---------------------+
| *Setter* | set_modulate(value) |
+----------+---------------------+
| *Getter* | get_modulate() |
+----------+---------------------+
+-----------+---------------------+
| *Default* | Color( 1, 1, 1, 1 ) |
+-----------+---------------------+
| *Setter* | set_modulate(value) |
+-----------+---------------------+
| *Getter* | get_modulate() |
+-----------+---------------------+
A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
@@ -189,11 +203,13 @@ A color value that gets multiplied on, could be used for mood-coloring or to sim
- :ref:`Vector2<class_Vector2>` **offset**
+----------+-------------------+
| *Setter* | set_offset(value) |
+----------+-------------------+
| *Getter* | get_offset() |
+----------+-------------------+
+-----------+-------------------+
| *Default* | Vector2( 0, 0 ) |
+-----------+-------------------+
| *Setter* | set_offset(value) |
+-----------+-------------------+
| *Getter* | get_offset() |
+-----------+-------------------+
The texture's drawing offset.
@@ -201,11 +217,13 @@ The texture's drawing offset.
- :ref:`float<class_float>` **opacity**
+----------+--------------------+
| *Setter* | set_opacity(value) |
+----------+--------------------+
| *Getter* | get_opacity() |
+----------+--------------------+
+-----------+--------------------+
| *Default* | 1.0 |
+-----------+--------------------+
| *Setter* | set_opacity(value) |
+-----------+--------------------+
| *Getter* | get_opacity() |
+-----------+--------------------+
The objects visibility on a scale from ``0`` fully invisible to ``1`` fully visible.
@@ -213,11 +231,13 @@ The objects visibility on a scale from ``0`` fully invisible to ``1`` fully visi
- :ref:`float<class_float>` **pixel_size**
+----------+-----------------------+
| *Setter* | set_pixel_size(value) |
+----------+-----------------------+
| *Getter* | get_pixel_size() |
+----------+-----------------------+
+-----------+-----------------------+
| *Default* | 0.01 |
+-----------+-----------------------+
| *Setter* | set_pixel_size(value) |
+-----------+-----------------------+
| *Getter* | get_pixel_size() |
+-----------+-----------------------+
The size of one pixel's width on the sprite to scale it in 3D.
@@ -225,25 +245,29 @@ The size of one pixel's width on the sprite to scale it in 3D.
- :ref:`bool<class_bool>` **shaded**
+----------+----------------------+
| *Setter* | set_draw_flag(value) |
+----------+----------------------+
| *Getter* | get_draw_flag() |
+----------+----------------------+
+-----------+----------------------+
| *Default* | false |
+-----------+----------------------+
| *Setter* | set_draw_flag(value) |
+-----------+----------------------+
| *Getter* | get_draw_flag() |
+-----------+----------------------+
If ``true``, the :ref:`Light<class_Light>` in the :ref:`Environment<class_Environment>` has effects on the sprite. Default value: ``false``.
If ``true``, the :ref:`Light<class_Light>` in the :ref:`Environment<class_Environment>` has effects on the sprite.
.. _class_SpriteBase3D_property_transparent:
- :ref:`bool<class_bool>` **transparent**
+----------+----------------------+
| *Setter* | set_draw_flag(value) |
+----------+----------------------+
| *Getter* | get_draw_flag() |
+----------+----------------------+
+-----------+----------------------+
| *Default* | true |
+-----------+----------------------+
| *Setter* | set_draw_flag(value) |
+-----------+----------------------+
| *Getter* | get_draw_flag() |
+-----------+----------------------+
If ``true``, the texture's transparency and the opacity are used to make those parts of the sprite invisible. Default value: ``true``.
If ``true``, the texture's transparency and the opacity are used to make those parts of the sprite invisible.
Method Descriptions
-------------------