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Sync classref with current source
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@@ -21,19 +21,19 @@ Base class for all *scene* objects.
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Properties
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----------
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+---------------------------------------------+-------------------------------------------------------------------+
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| :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`custom_multiplayer<class_Node_property_custom_multiplayer>` |
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+---------------------------------------------+-------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`filename<class_Node_property_filename>` |
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+---------------------------------------------+-------------------------------------------------------------------+
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| :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`multiplayer<class_Node_property_multiplayer>` |
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+---------------------------------------------+-------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`name<class_Node_property_name>` |
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+---------------------------------------------+-------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`owner<class_Node_property_owner>` |
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+---------------------------------------------+-------------------------------------------------------------------+
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| :ref:`PauseMode<enum_Node_PauseMode>` | :ref:`pause_mode<class_Node_property_pause_mode>` |
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+---------------------------------------------+-------------------------------------------------------------------+
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+---------------------------------------------+-------------------------------------------------------------------+---+
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| :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`custom_multiplayer<class_Node_property_custom_multiplayer>` | |
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+---------------------------------------------+-------------------------------------------------------------------+---+
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| :ref:`String<class_String>` | :ref:`filename<class_Node_property_filename>` | |
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+---------------------------------------------+-------------------------------------------------------------------+---+
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| :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`multiplayer<class_Node_property_multiplayer>` | |
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+---------------------------------------------+-------------------------------------------------------------------+---+
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| :ref:`String<class_String>` | :ref:`name<class_Node_property_name>` | |
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+---------------------------------------------+-------------------------------------------------------------------+---+
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| :ref:`Node<class_Node>` | :ref:`owner<class_Node_property_owner>` | |
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+---------------------------------------------+-------------------------------------------------------------------+---+
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| :ref:`PauseMode<enum_Node_PauseMode>` | :ref:`pause_mode<class_Node_property_pause_mode>` | 0 |
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+---------------------------------------------+-------------------------------------------------------------------+---+
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Methods
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-------
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@@ -512,11 +512,13 @@ The node owner. A node can have any other node as owner (as long as it is a vali
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- :ref:`PauseMode<enum_Node_PauseMode>` **pause_mode**
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+----------+-----------------------+
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| *Setter* | set_pause_mode(value) |
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+----------+-----------------------+
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| *Getter* | get_pause_mode() |
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+----------+-----------------------+
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+-----------+-----------------------+
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| *Default* | 0 |
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+-----------+-----------------------+
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| *Setter* | set_pause_mode(value) |
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+-----------+-----------------------+
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| *Getter* | get_pause_mode() |
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+-----------+-----------------------+
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Pause mode. How the node will behave if the :ref:`SceneTree<class_SceneTree>` is paused.
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