Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-07-02 14:03:23 +02:00
parent 5402f28f59
commit a203daa272
397 changed files with 21934 additions and 16529 deletions

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@@ -21,19 +21,19 @@ Base class for all *scene* objects.
Properties
----------
+---------------------------------------------+-------------------------------------------------------------------+
| :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`custom_multiplayer<class_Node_property_custom_multiplayer>` |
+---------------------------------------------+-------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`filename<class_Node_property_filename>` |
+---------------------------------------------+-------------------------------------------------------------------+
| :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`multiplayer<class_Node_property_multiplayer>` |
+---------------------------------------------+-------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`name<class_Node_property_name>` |
+---------------------------------------------+-------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`owner<class_Node_property_owner>` |
+---------------------------------------------+-------------------------------------------------------------------+
| :ref:`PauseMode<enum_Node_PauseMode>` | :ref:`pause_mode<class_Node_property_pause_mode>` |
+---------------------------------------------+-------------------------------------------------------------------+
+---------------------------------------------+-------------------------------------------------------------------+---+
| :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`custom_multiplayer<class_Node_property_custom_multiplayer>` | |
+---------------------------------------------+-------------------------------------------------------------------+---+
| :ref:`String<class_String>` | :ref:`filename<class_Node_property_filename>` | |
+---------------------------------------------+-------------------------------------------------------------------+---+
| :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`multiplayer<class_Node_property_multiplayer>` | |
+---------------------------------------------+-------------------------------------------------------------------+---+
| :ref:`String<class_String>` | :ref:`name<class_Node_property_name>` | |
+---------------------------------------------+-------------------------------------------------------------------+---+
| :ref:`Node<class_Node>` | :ref:`owner<class_Node_property_owner>` | |
+---------------------------------------------+-------------------------------------------------------------------+---+
| :ref:`PauseMode<enum_Node_PauseMode>` | :ref:`pause_mode<class_Node_property_pause_mode>` | 0 |
+---------------------------------------------+-------------------------------------------------------------------+---+
Methods
-------
@@ -512,11 +512,13 @@ The node owner. A node can have any other node as owner (as long as it is a vali
- :ref:`PauseMode<enum_Node_PauseMode>` **pause_mode**
+----------+-----------------------+
| *Setter* | set_pause_mode(value) |
+----------+-----------------------+
| *Getter* | get_pause_mode() |
+----------+-----------------------+
+-----------+-----------------------+
| *Default* | 0 |
+-----------+-----------------------+
| *Setter* | set_pause_mode(value) |
+-----------+-----------------------+
| *Getter* | get_pause_mode() |
+-----------+-----------------------+
Pause mode. How the node will behave if the :ref:`SceneTree<class_SceneTree>` is paused.