Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-07-02 14:03:23 +02:00
parent 5402f28f59
commit a203daa272
397 changed files with 21934 additions and 16529 deletions

View File

@@ -19,17 +19,17 @@ Access to basic engine properties.
Properties
----------
+---------------------------+---------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`editor_hint<class_Engine_property_editor_hint>` |
+---------------------------+---------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`iterations_per_second<class_Engine_property_iterations_per_second>` |
+---------------------------+---------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`physics_jitter_fix<class_Engine_property_physics_jitter_fix>` |
+---------------------------+---------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`target_fps<class_Engine_property_target_fps>` |
+---------------------------+---------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`time_scale<class_Engine_property_time_scale>` |
+---------------------------+---------------------------------------------------------------------------+
+---------------------------+---------------------------------------------------------------------------+------+
| :ref:`bool<class_bool>` | :ref:`editor_hint<class_Engine_property_editor_hint>` | true |
+---------------------------+---------------------------------------------------------------------------+------+
| :ref:`int<class_int>` | :ref:`iterations_per_second<class_Engine_property_iterations_per_second>` | 60 |
+---------------------------+---------------------------------------------------------------------------+------+
| :ref:`float<class_float>` | :ref:`physics_jitter_fix<class_Engine_property_physics_jitter_fix>` | 0.5 |
+---------------------------+---------------------------------------------------------------------------+------+
| :ref:`int<class_int>` | :ref:`target_fps<class_Engine_property_target_fps>` | 0 |
+---------------------------+---------------------------------------------------------------------------+------+
| :ref:`float<class_float>` | :ref:`time_scale<class_Engine_property_time_scale>` | 1.0 |
+---------------------------+---------------------------------------------------------------------------+------+
Methods
-------
@@ -72,11 +72,13 @@ Property Descriptions
- :ref:`bool<class_bool>` **editor_hint**
+----------+------------------------+
| *Setter* | set_editor_hint(value) |
+----------+------------------------+
| *Getter* | is_editor_hint() |
+----------+------------------------+
+-----------+------------------------+
| *Default* | true |
+-----------+------------------------+
| *Setter* | set_editor_hint(value) |
+-----------+------------------------+
| *Getter* | is_editor_hint() |
+-----------+------------------------+
If ``true``, it is running inside the editor. Useful for tool scripts.
@@ -84,11 +86,13 @@ If ``true``, it is running inside the editor. Useful for tool scripts.
- :ref:`int<class_int>` **iterations_per_second**
+----------+----------------------------------+
| *Setter* | set_iterations_per_second(value) |
+----------+----------------------------------+
| *Getter* | get_iterations_per_second() |
+----------+----------------------------------+
+-----------+----------------------------------+
| *Default* | 60 |
+-----------+----------------------------------+
| *Setter* | set_iterations_per_second(value) |
+-----------+----------------------------------+
| *Getter* | get_iterations_per_second() |
+-----------+----------------------------------+
The number of fixed iterations per second (for fixed process and physics).
@@ -96,33 +100,39 @@ The number of fixed iterations per second (for fixed process and physics).
- :ref:`float<class_float>` **physics_jitter_fix**
+----------+-------------------------------+
| *Setter* | set_physics_jitter_fix(value) |
+----------+-------------------------------+
| *Getter* | get_physics_jitter_fix() |
+----------+-------------------------------+
+-----------+-------------------------------+
| *Default* | 0.5 |
+-----------+-------------------------------+
| *Setter* | set_physics_jitter_fix(value) |
+-----------+-------------------------------+
| *Getter* | get_physics_jitter_fix() |
+-----------+-------------------------------+
.. _class_Engine_property_target_fps:
- :ref:`int<class_int>` **target_fps**
+----------+-----------------------+
| *Setter* | set_target_fps(value) |
+----------+-----------------------+
| *Getter* | get_target_fps() |
+----------+-----------------------+
+-----------+-----------------------+
| *Default* | 0 |
+-----------+-----------------------+
| *Setter* | set_target_fps(value) |
+-----------+-----------------------+
| *Getter* | get_target_fps() |
+-----------+-----------------------+
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit.
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.
.. _class_Engine_property_time_scale:
- :ref:`float<class_float>` **time_scale**
+----------+-----------------------+
| *Setter* | set_time_scale(value) |
+----------+-----------------------+
| *Getter* | get_time_scale() |
+----------+-----------------------+
+-----------+-----------------------+
| *Default* | 1.0 |
+-----------+-----------------------+
| *Setter* | set_time_scale(value) |
+-----------+-----------------------+
| *Getter* | get_time_scale() |
+-----------+-----------------------+
Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.