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Sync classref with current source
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@@ -19,11 +19,11 @@ The AR/VR server.
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Properties
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----------
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+-------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`ARVRInterface<class_ARVRInterface>` | :ref:`primary_interface<class_ARVRServer_property_primary_interface>` |
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+-------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`world_scale<class_ARVRServer_property_world_scale>` |
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+-------------------------------------------+-----------------------------------------------------------------------+
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+-------------------------------------------+-----------------------------------------------------------------------+------+
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| :ref:`ARVRInterface<class_ARVRInterface>` | :ref:`primary_interface<class_ARVRServer_property_primary_interface>` | null |
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+-------------------------------------------+-----------------------------------------------------------------------+------+
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| :ref:`float<class_float>` | :ref:`world_scale<class_ARVRServer_property_world_scale>` | 1.0 |
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+-------------------------------------------+-----------------------------------------------------------------------+------+
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Methods
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-------
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@@ -140,21 +140,25 @@ Property Descriptions
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- :ref:`ARVRInterface<class_ARVRInterface>` **primary_interface**
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+----------+------------------------------+
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| *Setter* | set_primary_interface(value) |
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+----------+------------------------------+
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| *Getter* | get_primary_interface() |
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+----------+------------------------------+
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+-----------+------------------------------+
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| *Default* | null |
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+-----------+------------------------------+
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| *Setter* | set_primary_interface(value) |
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+-----------+------------------------------+
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| *Getter* | get_primary_interface() |
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+-----------+------------------------------+
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.. _class_ARVRServer_property_world_scale:
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- :ref:`float<class_float>` **world_scale**
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+----------+------------------------+
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| *Setter* | set_world_scale(value) |
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+----------+------------------------+
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| *Getter* | get_world_scale() |
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+----------+------------------------+
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+-----------+------------------------+
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| *Default* | 1.0 |
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+-----------+------------------------+
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| *Setter* | set_world_scale(value) |
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+-----------+------------------------+
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| *Getter* | get_world_scale() |
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+-----------+------------------------+
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Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
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