Improve documentation around exporting projects

- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
This commit is contained in:
Hugo Locurcio
2020-12-14 17:02:51 +01:00
parent ab9fd8f3cb
commit a1e010c03f
2 changed files with 105 additions and 74 deletions

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@@ -31,8 +31,15 @@ Another reason is that the developer might prefer a specially-compiled
binary, which is smaller in size, more optimized and does not include
tools like the editor and debugger.
Finally, Godot has a simple but efficient system for creating DLCs as
extra package files.
Finally, Godot has a simple but efficient system for
:ref:`creating DLCs as extra package files <doc_exporting_pcks>`.
.. warning::
Godot does not support loading PCK files larger than 2 GB yet. If your
exported project data is larger than 2 GB, you will need to split it into
several PCK files by :ref:`exporting additional PCKs <doc_exporting_pcks>`
and loading them at run-time.
On mobile
~~~~~~~~~