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Improve documentation around exporting projects
- Add a warning about Godot not supporting PCK files larger than 2 GB. - Improve formatting and grammar.
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@@ -31,8 +31,15 @@ Another reason is that the developer might prefer a specially-compiled
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binary, which is smaller in size, more optimized and does not include
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tools like the editor and debugger.
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Finally, Godot has a simple but efficient system for creating DLCs as
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extra package files.
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Finally, Godot has a simple but efficient system for
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:ref:`creating DLCs as extra package files <doc_exporting_pcks>`.
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.. warning::
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Godot does not support loading PCK files larger than 2 GB yet. If your
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exported project data is larger than 2 GB, you will need to split it into
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several PCK files by :ref:`exporting additional PCKs <doc_exporting_pcks>`
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and loading them at run-time.
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On mobile
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~~~~~~~~~
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