diff --git a/tutorials/3d/standard_material_3d.rst b/tutorials/3d/standard_material_3d.rst index 42ee7594a..a51c38197 100644 --- a/tutorials/3d/standard_material_3d.rst +++ b/tutorials/3d/standard_material_3d.rst @@ -435,6 +435,9 @@ and wider compatibility. Bent normal map --------------- +*This is only available in the Forward+ and Mobile renderers, not the Compatibility +renderer.* + A bent normal map describes the average direction of ambient lighting. Unlike a regular normal map, this is used to improve how a material reacts to lighting rather than add surface detail.