Merge pull request #2116 from YeldhamDev/2d_skeletons_fix

Small fixes for the "2D Skeletons"-related pages
This commit is contained in:
Rémi Verschelde
2019-01-11 17:55:10 +01:00
committed by GitHub
5 changed files with 9 additions and 9 deletions

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@@ -24,7 +24,7 @@ The following tutorial will, then, explain 2D skeletal deformations.
Setup
-----
.. seealso:: Before starting, it is advised to go through the :ref:`doc_cutout_animations` tutorial
.. seealso:: Before starting, it is advised to go through the :ref:`doc_cutout_animation` tutorial
to gain a general understanding of animating within Godot.
For this tutorial, we will be using a single image to construct our character. Download it from :download:`gBot_pieces.png <img/gBot_pieces.png>`

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@@ -77,7 +77,7 @@ Blend2 / Blend3
These nodes will blend between two or three inputs by a user-specified blend value:
.. image:: img/animtree5.gif
.. image:: img/animtree5.png
For more complex blending, it is advised to use blend spaces instead.
@@ -91,7 +91,7 @@ OneShot
This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
.. image:: img/animtree6b.png
.. image:: img/animtree6b.gif
Seek
^^^^

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@@ -51,8 +51,8 @@ unlike other tools meant for this, Godot has the following advantages:
And much more!
Making of GBot!
~~~~~~~~~~~~~~~
Making of GBot
~~~~~~~~~~~~~~
For this tutorial, we will use as demo content the pieces of the
`GBot <https://www.youtube.com/watch?v=S13FrWuBMx4&list=UUckpus81gNin1aV8WSffRKw>`__
@@ -339,8 +339,8 @@ add keyframes. Selecting the endpoint of the chain and inserting a
keyframe will automatically insert keyframes until the chain base too.
This makes the task of animating extremities much simpler.
Moving sprites above and behind others.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moving sprites above and behind others
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RemoteTransform2D works in most cases, but sometimes it is
necessary to have a node above and below others during an animation. To
@@ -362,10 +362,10 @@ your animation.
.. image:: img/tuto_cutout24.png
2D Skeletal deform
~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
Starting with Godot 3.1, 2D skeletal deform is supported, which can be used to enhance this workflow and add more flexibility
(single pieces can deform more organically instead of having to use many separate ones).
This process is described in a :ref:`separate tutorial <2d_skeletons>`.
This process is described in a :ref:`separate tutorial <doc_2d_skeletons>`.

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