Merge pull request #12225 from godotengine/no-trailing-whitespace

Add CI check for trailing whitespace
This commit is contained in:
Max Hilbrunner
2026-08-05 09:40:22 +02:00
committed by GitHub
76 changed files with 442 additions and 429 deletions

View File

@@ -38,7 +38,7 @@ are required. Leaving them blank will cause the exporter to throw an error. The
A valid bundle ID can only contain alphanumeric characters, hyphens, and periods (``A-Z``, ``a-z``, ``0-9``, ``-``, and ``.``).
Apple recommends using reverse-DNS format (e.g. ``com.example.your-game``) of a domain you own, so that your bundle ID is guaranteed to be unique.
Bundle IDs are case-insensitive. See `CFBundleIdentifier <https://developer.apple.com/documentation/bundleresources/information-property-list/cfbundleidentifier>`__.
.. note:: | If you encounter an error during export similar to
| ``JSON text did not start with array or object and option to allow fragments not set``
| then it might be due to a malformated **App Store Team ID**!

View File

@@ -14,8 +14,8 @@ This bundle can be exported as is, packed in a ZIP archive, or packed in a DMG d
`Universal binaries for macOS support both Intel x86_64 and ARM64 (Apple Silicon) architectures <https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary>`__.
.. warning::
Due to file system limitations, ``.app`` bundles exported from Windows lack the
``executable`` flag and won't run on macOS. Projects exported as ``.zip`` are not
Due to file system limitations, ``.app`` bundles exported from Windows lack the
``executable`` flag and won't run on macOS. Projects exported as ``.zip`` are not
affected by this issue. To run ``.app`` bundles exported from Windows on macOS,
transfer the ``.app`` to a device running macOS or Linux and use the
``chmod +x {executable_name}`` terminal command to add the ``executable`` permission.