Adding a next steps page to the XR documentation

This commit is contained in:
Bastiaan Olij
2024-06-15 15:27:08 +10:00
parent c1101c3978
commit 9eb7467328
3 changed files with 39 additions and 3 deletions

View File

@@ -16,9 +16,8 @@ Basic Tutorial
setting_up_xr
deploying_to_android
a_better_xr_start_script
introducing_xr_tools
basic_xr_locomotion
ar_passthrough
xr_next_steps
Advanced topics
---------------
@@ -32,3 +31,13 @@ Advanced topics
xr_room_scale
openxr_composition_layers
openxr_hand_tracking
Godot XR Tools
--------------
.. toctree::
:maxdepth: 1
:name: godot-xr-tools
introducing_xr_tools
basic_xr_locomotion

View File

@@ -0,0 +1,24 @@
.. _doc_xr_next_steps:
Where to go from here
=====================
Now that we have the basics covered there are several options to look at for your XR game dev journey:
* You can take a look at the :ref:`Advanced topics <openxr-advanced-topics>` section.
* You can look at a number of `XR demos here <https://github.com/godotengine/godot-demo-projects/tree/master/xr>`_.
* You can find 3rd party tutorials on our :ref:`Tutorials and resources <doc_community_tutorials>` page.
XR Toolkits
-----------
There are various XR toolkits available that implement more complex XR logic ready for you to use.
We have a :Ref:`small introduction to Godot XR Tools <godot-xr-tools>` that you can look at,
a toolkit developed by core contributors of Godot.
There are more toolkits available for Godot:
* `Godot XR handtracking toolkit <https://github.com/RevolNoom/godot_xr_handtracking>`_ (GDScript)
* `Godot XR Kit <https://github.com/patrykkalinowski/godot-xr-kit>`_ (GDScript)
* `Godot XR Tools <https://github.com/godotvr/godot-xr-tools>`_ (GDScript)
* `NXR <https://github.com/stumpynub/NXR>`_ (C#)