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Adding a next steps page to the XR documentation
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@@ -16,9 +16,8 @@ Basic Tutorial
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setting_up_xr
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deploying_to_android
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a_better_xr_start_script
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introducing_xr_tools
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basic_xr_locomotion
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ar_passthrough
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xr_next_steps
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Advanced topics
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---------------
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@@ -32,3 +31,13 @@ Advanced topics
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xr_room_scale
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openxr_composition_layers
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openxr_hand_tracking
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Godot XR Tools
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--------------
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.. toctree::
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:maxdepth: 1
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:name: godot-xr-tools
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introducing_xr_tools
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basic_xr_locomotion
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24
tutorials/xr/xr_next_steps.rst
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24
tutorials/xr/xr_next_steps.rst
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@@ -0,0 +1,24 @@
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.. _doc_xr_next_steps:
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Where to go from here
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=====================
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Now that we have the basics covered there are several options to look at for your XR game dev journey:
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* You can take a look at the :ref:`Advanced topics <openxr-advanced-topics>` section.
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* You can look at a number of `XR demos here <https://github.com/godotengine/godot-demo-projects/tree/master/xr>`_.
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* You can find 3rd party tutorials on our :ref:`Tutorials and resources <doc_community_tutorials>` page.
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XR Toolkits
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-----------
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There are various XR toolkits available that implement more complex XR logic ready for you to use.
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We have a :Ref:`small introduction to Godot XR Tools <godot-xr-tools>` that you can look at,
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a toolkit developed by core contributors of Godot.
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There are more toolkits available for Godot:
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* `Godot XR handtracking toolkit <https://github.com/RevolNoom/godot_xr_handtracking>`_ (GDScript)
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* `Godot XR Kit <https://github.com/patrykkalinowski/godot-xr-kit>`_ (GDScript)
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* `Godot XR Tools <https://github.com/godotvr/godot-xr-tools>`_ (GDScript)
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* `NXR <https://github.com/stumpynub/NXR>`_ (C#)
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