Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-09-24 13:39:50 +02:00
parent 247ba2144c
commit 9e7daa26fa
139 changed files with 1840 additions and 727 deletions

View File

@@ -21,37 +21,39 @@ Texture-based progress bar. Useful for loading screens and life or stamina bars.
Properties
----------
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgress_property_fill_mode>` | 0 |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgress_property_nine_patch_stretch>` | false |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>` | Vector2( 0, 0 ) |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` | 360.0 |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` | 0.0 |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` | 0 |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgress_property_stretch_margin_left>` | 0 |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgress_property_stretch_margin_right>` | 0 |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgress_property_stretch_margin_top>` | 0 |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture_over<class_TextureProgress_property_texture_over>` | |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture_progress<class_TextureProgress_property_texture_progress>` | |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture_under<class_TextureProgress_property_texture_under>` | |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgress_property_tint_over>` | Color( 1, 1, 1, 1 ) |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgress_property_tint_progress>` | Color( 1, 1, 1, 1 ) |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgress_property_tint_under>` | Color( 1, 1, 1, 1 ) |
+-------------------------------+------------------------------------------------------------------------------------+---------------------+
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgress_property_fill_mode>` | 0 |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | **O:** 1 |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgress_property_nine_patch_stretch>` | false |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>` | Vector2( 0, 0 ) |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` | 360.0 |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` | 0.0 |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` | 0 |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgress_property_stretch_margin_left>` | 0 |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgress_property_stretch_margin_right>` | 0 |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgress_property_stretch_margin_top>` | 0 |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture_over<class_TextureProgress_property_texture_over>` | |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture_progress<class_TextureProgress_property_texture_progress>` | |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture_under<class_TextureProgress_property_texture_under>` | |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgress_property_tint_over>` | Color( 1, 1, 1, 1 ) |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgress_property_tint_progress>` | Color( 1, 1, 1, 1 ) |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
| :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgress_property_tint_under>` | Color( 1, 1, 1, 1 ) |
+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
Methods
-------