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Sync classref with current source
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@@ -21,37 +21,39 @@ Texture-based progress bar. Useful for loading screens and life or stamina bars.
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Properties
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----------
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgress_property_fill_mode>` | 0 |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgress_property_nine_patch_stretch>` | false |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>` | Vector2( 0, 0 ) |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` | 360.0 |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` | 0.0 |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` | 0 |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgress_property_stretch_margin_left>` | 0 |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgress_property_stretch_margin_right>` | 0 |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgress_property_stretch_margin_top>` | 0 |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_over<class_TextureProgress_property_texture_over>` | |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_progress<class_TextureProgress_property_texture_progress>` | |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_under<class_TextureProgress_property_texture_under>` | |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgress_property_tint_over>` | Color( 1, 1, 1, 1 ) |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgress_property_tint_progress>` | Color( 1, 1, 1, 1 ) |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgress_property_tint_under>` | Color( 1, 1, 1, 1 ) |
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+-------------------------------+------------------------------------------------------------------------------------+---------------------+
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgress_property_fill_mode>` | 0 |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | **O:** 1 |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgress_property_nine_patch_stretch>` | false |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>` | Vector2( 0, 0 ) |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` | 360.0 |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` | 0.0 |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` | 0 |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgress_property_stretch_margin_left>` | 0 |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgress_property_stretch_margin_right>` | 0 |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgress_property_stretch_margin_top>` | 0 |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_over<class_TextureProgress_property_texture_over>` | |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_progress<class_TextureProgress_property_texture_progress>` | |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_under<class_TextureProgress_property_texture_under>` | |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgress_property_tint_over>` | Color( 1, 1, 1, 1 ) |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgress_property_tint_progress>` | Color( 1, 1, 1, 1 ) |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgress_property_tint_under>` | Color( 1, 1, 1, 1 ) |
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+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
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Methods
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-------
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