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Sync classref with current source
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@@ -26,6 +26,8 @@ Methods
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+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Control<class_Control>` | :ref:`get_base_control<class_EditorInterface_method_get_base_control>` **(** **)** |
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+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_current_path<class_EditorInterface_method_get_current_path>` **(** **)** const |
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+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`get_edited_scene_root<class_EditorInterface_method_get_edited_scene_root>` **(** **)** |
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+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`EditorSettings<class_EditorSettings>` | :ref:`get_editor_settings<class_EditorInterface_method_get_editor_settings>` **(** **)** |
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@@ -89,6 +91,10 @@ Edits the given :ref:`Resource<class_Resource>`.
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Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
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.. _class_EditorInterface_method_get_current_path:
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- :ref:`String<class_String>` **get_current_path** **(** **)** const
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.. _class_EditorInterface_method_get_edited_scene_root:
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- :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
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