Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-09-24 13:39:50 +02:00
parent 247ba2144c
commit 9e7daa26fa
139 changed files with 1840 additions and 727 deletions

View File

@@ -21,11 +21,13 @@ Proxy texture for simple frame-based animations.
Properties
----------
+---------------------------+------------------------------------------------------+-----+
| :ref:`float<class_float>` | :ref:`fps<class_AnimatedTexture_property_fps>` | 4.0 |
+---------------------------+------------------------------------------------------+-----+
| :ref:`int<class_int>` | :ref:`frames<class_AnimatedTexture_property_frames>` | 1 |
+---------------------------+------------------------------------------------------+-----+
+---------------------------+------------------------------------------------------+----------+
| :ref:`int<class_int>` | flags | **O:** 0 |
+---------------------------+------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`fps<class_AnimatedTexture_property_fps>` | 4.0 |
+---------------------------+------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`frames<class_AnimatedTexture_property_frames>` | 1 |
+---------------------------+------------------------------------------------------+----------+
Methods
-------
@@ -54,7 +56,7 @@ Description
The playback of the animation is controlled by the :ref:`fps<class_AnimatedTexture_property_fps>` property as well as each frame's optional delay (see :ref:`set_frame_delay<class_AnimatedTexture_method_set_frame_delay>`). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
``AnimatedTexture`` currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
``AnimatedTexture`` currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support :ref:`AtlasTexture<class_AtlasTexture>`. Each frame needs to be separate image.
Property Descriptions
---------------------