diff --git a/about/release_policy.rst b/about/release_policy.rst index 0e4543ac9..3979c2b26 100644 --- a/about/release_policy.rst +++ b/about/release_policy.rst @@ -88,10 +88,10 @@ on GitHub. +-------------+----------------------+--------------------------------------------------------------------------+ | **Version** | **Release date** | **Support level** | +-------------+----------------------+--------------------------------------------------------------------------+ -| Godot 4.0 | Q4 2022 | |unstable| *Alpha.* Current focus of development (unstable). | +| Godot 4.0 | Q1 2023 (estimate) | |unstable| *Beta.* Current focus of development (unstable). | +-------------+----------------------+--------------------------------------------------------------------------+ -| Godot 3.6 | Q4 2022 | |supported| *Beta.* Receives new features as well as bug fixes while | -| | | under development. | +| Godot 3.6 | Q1-Q2 2023 (estimate)| |supported| *Beta.* Receives new features as well as bug fixes while | +| (LTS) | | under development. Will be released *after* 4.0. | +-------------+----------------------+--------------------------------------------------------------------------+ | Godot 3.5 | August 2022 | |supported| Receives fixes for bugs, security and platform support | | | | issues, as well as backwards-compatible usability enhancements. | @@ -143,7 +143,6 @@ Maintenance (patch) releases are released as needed with potentially very short development cycles, to provide users of the current stable branch with the latest bug fixes for their production needs. -As for the upcoming Godot 4.0, as of August 2022, we are aiming for a *beta* -release in Q3 2022, and possibly a stable release by Q4 2022 (but experience -has shown time and time again that such estimates tend to be overly optimistic). +As for the upcoming Godot 4.0, as of December 2022, we are well into the *beta* +phase, and are aiming for a stable release in Q1 2023. `Follow the Godot blog `__ for the latest updates.