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Edit content guidelines, remove typographic marks
- Removed typographic marks in the entire repo - Removed a line about why we don't use a wiki - Indented notes with 4 spaces - Addressed review comments
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@@ -187,7 +187,7 @@ The 2D usage mode is slightly faster and uses less memory compared to the 3D one
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If you need to render 3D shadows in the viewport, make sure to set the viewport's *Shadow Atlas Size* property to a value higher than 0.
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Otherwise, shadows won't be rendered. For reference, the Project Settings define it to 4096 by default.
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Godot also provides a way of customizing how everything is drawn inside :ref:`Viewports <class_Viewport>` using “Debug Draw”.
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Godot also provides a way of customizing how everything is drawn inside :ref:`Viewports <class_Viewport>` using "Debug Draw".
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Debug Draw allows you to specify one of four options for how the :ref:`Viewport <class_Viewport>` will display things drawn
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inside it. Debug Draw is disabled by default.
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