Edit content guidelines, remove typographic marks

- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
This commit is contained in:
Nathan Lovato
2020-11-12 08:57:37 -06:00
parent e4d21bdf83
commit 9df8c5c383
6 changed files with 23 additions and 21 deletions

View File

@@ -187,7 +187,7 @@ The 2D usage mode is slightly faster and uses less memory compared to the 3D one
If you need to render 3D shadows in the viewport, make sure to set the viewport's *Shadow Atlas Size* property to a value higher than 0.
Otherwise, shadows won't be rendered. For reference, the Project Settings define it to 4096 by default.
Godot also provides a way of customizing how everything is drawn inside :ref:`Viewports <class_Viewport>` using Debug Draw.
Godot also provides a way of customizing how everything is drawn inside :ref:`Viewports <class_Viewport>` using "Debug Draw".
Debug Draw allows you to specify one of four options for how the :ref:`Viewport <class_Viewport>` will display things drawn
inside it. Debug Draw is disabled by default.