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Document registering an autoload when an editor plugin is enabled
(cherry picked from commit 9baaf4dc42)
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Rémi Verschelde
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d3ab337a33
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9cda43e809
@@ -40,6 +40,12 @@ Autoloading nodes and scripts can give us these characteristics.
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Godot won't make an AutoLoad a "true" singleton as per the singleton design
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pattern. It may still be instanced more than once by the user if desired.
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.. tip::
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If you're creating an autoload as part of an editor plugin, consider
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:ref:`registering it automatically in the Project Settings <doc_making_plugins_autoload>`
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when the plugin is enabled.
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AutoLoad
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--------
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