From 9b7d76250f1593a1feb84096894851ed10a477fd Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Mon, 12 Mar 2018 22:37:32 +0100 Subject: [PATCH] Console support writing fixes --- tutorials/platform/consoles.rst | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/tutorials/platform/consoles.rst b/tutorials/platform/consoles.rst index 3a91643b2..7cc4ccca8 100644 --- a/tutorials/platform/consoles.rst +++ b/tutorials/platform/consoles.rst @@ -6,17 +6,15 @@ Console Support in Godot Official Support ---------------- -Godot does not officially support consoles (save for XBox One via UWP), and -this situation will most likely never change. +Godot does not officially support consoles (save for XBox One via UWP) currently. The reasons for this are: -* To develop for consoles, one must be licensed as a company. Godot, as an open source project, does not have such legal figure. +* To develop for consoles, one must be licensed as a company. Godot, as an open source project, does not have such a legal figure. * Console SDKs are secret, and protected by non-disclosure agreements. Even if we could get access to them, we could not publish the code as open-source. * Consoles require specialized hardware to develop for, so regular individuals can't create games for them anyway. -This, however, does not mean you can't port your games to console. It's -quite the contrary. +This, however, does not mean you can't port your games to consoles. Quite the contrary. Third-Party Support --------------------