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Made a minor change to make this string more fluid to read and faster to understand
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@@ -84,8 +84,9 @@ flexibility in how you structure your scenes.
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more about it here:
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more about it here:
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https://gameprogrammingpatterns.com/observer.html
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https://gameprogrammingpatterns.com/observer.html
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For example, buttons emit a signal when pressed. You can connect to this signal
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For example, buttons emit a signal when pressed. You can connect a piece of code
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to run code in reaction to this event, like starting the game or opening a menu.
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to this signal which will run in reaction to this event, like starting the game
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or opening a menu.
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Other built-in signals can tell you when two objects collided, when a character
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Other built-in signals can tell you when two objects collided, when a character
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or monster entered a given area, and much more. You can also define new signals
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or monster entered a given area, and much more. You can also define new signals
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