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4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown in screenshot fit what the code blocks are referring to.
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@@ -15,7 +15,7 @@ This short tutorial will explain how to make a Perlin-3D noise node (original
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code from this `GPU noise shaders plugin
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<https://github.com/curly-brace/Godot-3.0-Noise-Shaders/blob/master/assets/gpu_noise_shaders/classic_perlin3d.tres>`_.
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Create a Sprite and assign a :ref:`class_ShaderMaterial` to its material slot:
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Create a Sprite2D and assign a :ref:`class_ShaderMaterial` to its material slot:
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.. image:: img/visual_shader_plugins_start.png
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@@ -23,7 +23,7 @@ Assign :ref:`class_VisualShader` to the shader slot of the material:
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.. image:: img/visual_shader_plugins_start2.png
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Don't forget to change its mode to "CanvasItem" (if you are using a Sprite):
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Don't forget to change its mode to "CanvasItem" (if you are using a Sprite2D):
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.. image:: img/visual_shader_plugins_start3.png
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