4.0: Convert Sprite references to Sprite2D

Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
This commit is contained in:
Rémi Verschelde
2021-10-06 14:29:55 +02:00
parent 15f78ae0b9
commit 9a05eef561
37 changed files with 243 additions and 243 deletions

View File

@@ -15,7 +15,7 @@ This short tutorial will explain how to make a Perlin-3D noise node (original
code from this `GPU noise shaders plugin
<https://github.com/curly-brace/Godot-3.0-Noise-Shaders/blob/master/assets/gpu_noise_shaders/classic_perlin3d.tres>`_.
Create a Sprite and assign a :ref:`class_ShaderMaterial` to its material slot:
Create a Sprite2D and assign a :ref:`class_ShaderMaterial` to its material slot:
.. image:: img/visual_shader_plugins_start.png
@@ -23,7 +23,7 @@ Assign :ref:`class_VisualShader` to the shader slot of the material:
.. image:: img/visual_shader_plugins_start2.png
Don't forget to change its mode to "CanvasItem" (if you are using a Sprite):
Don't forget to change its mode to "CanvasItem" (if you are using a Sprite2D):
.. image:: img/visual_shader_plugins_start3.png